It takes a good amount of recklessness to develop a video game similar in every way to Ratchet & Clank, knowing what kind of production you are up against. Akimbot, in no uncertain terms, comes out in stitches; not because of not being fun, actually it is, but because of the compulsive urge to be a clone of the Insomniac masterpiece. Ironically, the most interesting sections are those with their own personality, without trying at all costs to insert nods to other parties' intellectual properties. This is a pity, because technically it is well crafted and offers a good level of challenge, but it suffers in the unforgiving comparison.