- Publisher: Deep Silver
- Release Date: Aug 15, 2017
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Aug 15, 2017Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.
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Aug 15, 2017Volition takes what had worked on Saint's Row and adds some of the best things that have popularized games like Overwatch. For example, twelve characters that represent the variety the secondary missions don't have, and a story mode that isn't the most important in a game that just wants to entertain you.. and it absolutely does.
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Aug 21, 2017Despite its few missteps in repetition and a few bland design choices that stand out amidst a wash of personality, there’s no denying just how much fun this game is.
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Aug 15, 2017It's as ridiculously over the top as the last Saints Row, and definitely a step in the right direction when it comes to gameplay and variety. The problems stem from the limitation of the classic open world structure and some technical issues (mostly some irritating bugs).
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Aug 21, 2017If you’re looking for something to keep you busy and entertained, Agents of Mayhem brings it in spades. However, if you get bored of doing the same things over and over again, you might not get what you want from it.
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Aug 17, 2017Hero shooter for solo players. Despite gameplay flaws it convinces with a diverse heroic war, great campaign and plenty of self-irony.
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Aug 15, 2017Even with its issues, Agents of Mayhem is still a fun experience that anyone who is a fan of hero shooters or the previous Saints Row titles will be able to enjoy. Shooting hoards of Legion scum won't get old any time soon.
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Game World Navigator MagazineOct 16, 2017Everything about Agents of Mayhem screams underdeveloped and underfinanced. Nevertheless, blunt humor and straightforward action work well enough to qualify as a guilty pleasure, just like that junk food you like: you know it’s unrefined and unhealthy, but you just can’t help it. [Issue#223, p.64]
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Aug 21, 2017It may not consistently live up to the standards of Volition's recent pedigree, but Agents of Mayhem's cackling supervillains, destructive vigilantism and satisfying combat make for a jolly good open-world adventure nonetheless.
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Aug 15, 2017A broad and goofy arsenal of unique weapons and gadgets and the ability to switch characters on the fly to access complementary abilities offers some solid combat and good mindless fun, but due to some unpolished writing and repetitive environments and enemy types, it doesn't fully live up to its heroic potential.
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Aug 27, 2017Agents of mayhem is a game that can appeal to gamers fan of shooters and open-world games, but the uninspired design choices and the repetitive gameplay turn it into a moderate-rewarding game, ideal for discount periods.
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Aug 15, 2017It's not an amazing game. It's not particularly innovative. I'd hazard that Saints Row IV is a better game overall. But I enjoyed this attempt by Volition to punch a new hole into its dance card. The studio wanted to try something a bit new and while Agents of Mayhem doesn't quite stick the landing, there's still a lot here to enjoy.
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Aug 25, 2017It takes about 20-25 hours to finish the campaign, but you will get tired of it halfway through. A cooperative mode a la Saints Row could’ve livened up these copy/pasted, repetitive missions, but it’s nowhere to be seen.
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Aug 15, 2017Serves up a generous range of play styles, but it’s hampered by repetitive levels and a few uninspired design choices.
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Oct 12, 2017Great overall story with rich character customization, well known Saints Row humor and beautiful and nostalgic animations from 80s morning cartoons. It’s hard to look at the positives, among all of the technical problems, and very dull and unvaried open-world and repetitive combat mechanics. Agents of Mayhem comes without any kind of online multiplayer mode, and that’s what makes this game undeserving of its 60$ price tag.
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CD-ActionNov 16, 2017Volition played it much too safe with this Saints Row spin-off, making a game that trails behind Saints Row IV in every aspect. [11/2017, p.42]
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Oct 8, 2017Unfinished and unpolished, like a poor facsimile of what came before rather than a new game. [Issue#266, p.51]
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Sep 12, 2017The main problem with Agents of Mayhem is that the game is too repetitive. It can be fun, but in the end, it's just boring.
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Aug 23, 2017Overall, Agents of Mayhem is incredible fun, but having played Volition’s other games, this title seems to be lacking a certain panache that their others games had in spades. The potty humour is there, and is funny in places, but it’s far removed from the hilarious stuff seen in Saints Row. Even the weapons leave much to be desired after experiencing the insane arsenal seen in Saints Row. There are some unique play styles and weapons included, but these feel a little too PG13 for an 18-rated game.
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Aug 18, 2017Sadly, the same repetitiveness affects the enemy types as well. Legion has only one set of soldiers, and due to a miscommunication during Kingpin’s intro mission, I killed at least one of each less than two hours into the game. 20 hours later, my time with Agents of Mayhem was fine. I enjoyed the mix of agents, especially their personal missions, but felt beaten down by the repetitive missions. The boss encounters were enjoyable, but the slog through the hordes of minions to get there was not. Were it not for the overwhelming need to finish, I probably could have written this review 10 hours in and never looked back. Agents of Mayhem is fine. It is. But that’s all it is.
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Aug 15, 2017It is not felled by any one thing, but is rather undone by a thousand little cuts. Agents of Mayhem heaps theoretical fun on you. Characters, powers, upgrades, tons of missions — it’s desperate to for the player to just have fun. It’s a noble impulse, but one that it’s depressingly incapable of consistently delivering on.
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Aug 16, 2017It’s one of those ‘good game buried in here somewhere’ experiences. Tonally it’s all over the place, and its design may as well be from the dark ages at this point. But there’s an alternate universe in which the likeable, upgradeable Agents and gratifying gear-gating are instead married to interesting, varied missions and an atmospheric open-world. That is what it would have taken for Agents of Mayhem to shine, and the most bizarre thing about its actual execution is how deliberately Volition seem to have shot for mediocrity. This doesn’t feel like a game hampered by ineptitude, but instead by a misunderstanding - or plain indecision - as to who it’s actually intended for.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Aug 15, 2017Agents Of Mayhem is huge, and so incredibly ambitious, but more often than not, it misses the mark. The lack of combat feedback is a tragedy, and one that is ruinous, but for me it’s the disappointment of the writing that feels like the biggest letdown.
Awards & Rankings
User score distribution:
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Positive: 46 out of 124
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Mixed: 29 out of 124
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Negative: 49 out of 124
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Aug 15, 2017
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Aug 28, 2017
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Aug 25, 2017