- Publisher: Paradox Interactive
- Release Date: Aug 6, 2019
- Also On: PlayStation 4, Xbox One
User Score
Generally favorable reviews- based on 108 Ratings
User score distribution:
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Positive: 69 out of 108
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Mixed: 20 out of 108
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Negative: 19 out of 108
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Aug 7, 2019This game is worse than Civ 5 at launch with no mods. It is so ridiculously dumbed down and uninteresting that both the high critic and user score is absolutely baffling. Are so many gamers today that stupid? unbelievable.
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Aug 10, 2019Too many placeholders for future dlcs. Boring generic campaign. Cheap mechanics. Noisy developers. High price for that all.
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Aug 8, 2019Dumbed down game, with simplistic mechanics and skeleton content, 6 factions but no discernible tactics differences. I guess Paradox Interactive who excel at churning DLCs ad nauseam will milk every bit of this game. Maybe it will be worth playing in a year, but right now it's nothing short of disappointing.
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Aug 11, 2019
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Sep 7, 2019
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Aug 26, 2019
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Sep 15, 2019Buged copy of civilization translation and lore of nacions suck dont but ****
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Mar 10, 2023
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Apr 13, 2020
Awards & Rankings
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Jun 29, 2020Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.
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Feb 3, 2020Of course, this mix-and-match approach will only be as good as the imagination that goes into its parts. Paradox tried something similar with Stellaris, using a set of opposing attributes. But that game’s spreadsheet-dry sci-fi doesn’t have room for the kind of glee, personality, and interactivity that drives Planetfall. Stellaris is the rasp of pages turning in a ledger. Run your index finger across the paper, along the row and then down the column, find a number that supposedly suggests the high-concept sci-fi in one of those dull classics you felt obligated to read and even more obligated to pretend to like. But Planetfall is a shelf of old sci-fi dime store novels in the back of a tiny bookstore inexplicably still in business. Pick the lurid title that calls out to you best. Pull it out and delight at the splash of imaginative cover art. This is your story for today.
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Jan 7, 2020Overall, Age of Wonders: Planetfall is a solid sequel that differentiates itself sufficiently and improves upon the franchise's formula. It has a diverse mix of units and races, wonderful artwork, and what appears to be a massive range of strategies. Customizing your forces with an array of passive effects and active abilities is handled effortlessly by the UI, and it's very rewarding to use it in the tactical combat. The campaign should take anywhere from 30 to 60 hours to complete, depending on how quickly you play, and that's before stepping into the random scenarios and multiplayer, where a wide range of options and customizations can cater to your play style.