- Publisher: Microsoft Game Studios
- Release Date: Oct 18, 2005
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Age of Empires III takes the conservative approach to the conundrum of how to craft a new experience that remains faithful to the original. While that ensures fans will immediately feel at home with an old friend, it's questionable whether it sets another standard, or merely follows its own.
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Age of Empires III would be a damn fine RTS if it came out five years ago. Instead, it's some impressive modern technology and bold gameplay ideas unfortunately saddled by an outdated take on the genre.
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While AoE III fails to bring a great deal of new content, it does a great job of summing up the last couple years of strategy and combining it with the look and feel of the RTS titles of yesteryear.
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The single player campaign is very playable, very enjoyable, and also very long.
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Even with the new home cities, gameplay feels tired and characterless. Bombarding players with shiny baubles and inconsequential gifts can’t hide that.
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Technically splendid, but lacks the soul and the focus that made its previous games such powerful experiences.
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A nice update to the series. But especially with the way other historical RTS games have advanced the genre, I was expecting more innovation from the game (and developer) that started it all.
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Unfortunately, the emphasis on economic management and the lack of precise unit control means combat lacks finesse. Like real-time strategy games of old, the best tactic is usually to simply amass a huge force and crudely rush at overwhelmed opponents.
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The steps it has taken in the gameplay department since Age of Empires II are negligible, but at least the new card-based bonus system adds an element of customization and depth to the genre. This result is as detailed as a history book, and about as much fun.
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It manages to avoid complete failure with the marvelous card decks, but pales compared to modern strategy titles.
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Delightful, disappointing, and frustrating.
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Computer Games MagazineThe kind of design innovation that could make this game great, yet ends up demonstrating the game's schizophrenia. [Jan 2006, p.56]
Awards & Rankings
User score distribution:
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Positive: 529 out of 778
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Mixed: 190 out of 778
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Negative: 59 out of 778
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Jul 8, 2012
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YabloJan 9, 2006
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MorganC.Jan 3, 2006A solid game. A little repetitive, but well worth your money.