Metascore
75

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 41
  2. Negative: 0 out of 41
  1. Aug 29, 2017
    95
    Absolver is one of the top games of the year. While its level design can use some work, its combat system should be studied and worshiped by anyone trying to make a fighting game.
  2. Sep 1, 2017
    90
    Sloclap has delivered one of the best indie games of this 2017. Although it lacks a deep and more interesnting story, it has unique combat and gameplay mechanics that are rewarded with a great progression. An amazing journey and a stunning game.
  3. Aug 29, 2017
    90
    Absolver feels like a (difficult, sometimes frustrating) step into a larger world, and if you can hang with it, it'll leave you hungry for more.
  4. Aug 29, 2017
    90
    Combining unique and rewarding combat with the freedom to explore its beautiful areas in any order you see fit, Absolver is one of the best adventures of the year.
  5. Oct 9, 2017
    85
    Combining gorgeous if deceptively simple graphics with an innovative approach to combat, Absolver is a welcome breath of fresh air to the sometimes predictable fighting game genre.
  6. Sep 20, 2017
    85
    Absolver is a game that rewards players with a unique Kung-Fu fighter to master.
  7. Aug 30, 2017
    85
    Absolver isn’t for everyone. Fighting game fans will likely get loads of mileage out of building their own Combat Decks. But until Sloclap releases new content, the only endgame here is in PvP duels, which some players may find off putting. For anyone with even a slight interest in kung fu or martial arts movies, give Absolver a shot. It just might hook you.
  8. Aug 29, 2017
    85
    Whatever gets added in the future, though, I hope that Absolver doesn’t lose its sense of focus. If the game had tried too much — if it had thrown me into more complicated duels, or forced me to use weapons more often — I don’t think I would have found it nearly as appealing. Instead, Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system. It leans into those strengths, and it’s a better game for it.
  9. PC PowerPlay
    Oct 8, 2017
    80
    The world of Adol keeps you at arm's length, but the intricate and clever fighting will pull you right in. [Issue#266, p.56]
  10. Sep 12, 2017
    80
    Absolver is a combat game with great fighting mechanics but it lacks some accessibility and tutorials.
  11. Sep 4, 2017
    80
    Absolver offers a new approach to the martial arts simulation. It's not easy to start to play, but it can pay off in the long distance.
  12. Aug 31, 2017
    80
    Absolver’s is hyper-focused on its fighting system, and the work Sloclap did there pays off. Its combination of cool systems, like learning fighting moves from enemies and player mentors, creating your own combos, and carefully and strategically using them during fights, makes every battle feel intense and important, especially in multiplayer scenarios. While everything else surrounding that system feels a bit anemic by comparison, the mix of great ideas Absolver brings to its core concept carries the rest, and should inspire plenty of other fighting and action games.
  13. Aug 30, 2017
    80
    A highly-entertaining brawler. The visuals are stunning, the ambience a perfect fit for a world of martial arts, and the incredibly deep fighting system is fun to experiment with, making the game accessible for both seasoned veterans and button-mashing newcomers to fighting games, with unique features that allow any of those players to hone their craft. Overall, it’s one of the year’s most unique and enjoyable fighting games, and one worth checking out.
  14. Aug 29, 2017
    80
    The endgame is all about becoming an Absolver, donning a cloak to signify your status as a person who’s finished the campaign. After you’ve beaten enough players, you can create your own fighting school and recruit newbies, sparring with them and letting them absorb your moves. It’s a clever idea, and it’s thematically consistent because it’s quite the grind to unlock your own school. By the time you do, every parry will be a reflex. You won’t be kicking people off a cliff for some bandages, you’ll be doing it simply because you can.
  15. Aug 29, 2017
    80
    Absolver has a few problems, then, yet they're not impactful enough to take away from its unique strengths. There's a significant challenge involved in learning Absolver's combat intricacies, but it's the kind of struggle that rarely frustrates. Defeat is part and parcel of the experience, but your demise always teaches you something new that you can take with you into the next battle--and Absolver's deep, nuanced combat always finds ways of enticing you back for one more fight.
  16. Aug 29, 2017
    78
    A great customizable fighting system and a cooperative spirit fill the empty spaces in a bleak open world.
  17. Sep 5, 2017
    77
    Different and satisfying fighting game with a swallow campaign but some entertaining online options. It could be prettier, but it's a good start for this new IP.
  18. Aug 29, 2017
    76
    Absolver is a beautiful martial-arts fighting game that allows for an impressive degree of personalized play with its innovative combat deck system, which lets you learn skills from combat with other players and NPCs. Unfortunately, it only comes with a single PvP arena mode at launch, and its fascinatingly nebulous campaign breaks off early and abruptly. It feels like an early access game with a ton of potential, but it’s not quite there yet.
  19. Sep 8, 2017
    75
    Absolver is a revolution in fighting games, adding role elements and a combat system based on Martial Arts.
  20. Sep 6, 2017
    75
    Absolver is a unique fighting game, with its own style and direction. The depths of the gameplay sometimes struggles with the confused brawls on screen.
  21. Sep 3, 2017
    75
    Absolver is innovative and original, easy to play and hard to master. It lacks content for the single player mode, and it still has a long way to go to reach excellence, but it's already worth your time.
  22. Aug 29, 2017
    75
    Absolver features one of the best fighting systems to be found in gaming. In addition to this, it looks and plays fantastically. However, it's let down by a few balancing issues, some glaring design problems caused by the unpredictable multiplayer feature. The end-game, however, could make for one of the best multiplayer experiences the year has to offer.
  23. Aug 29, 2017
    75
    There's a clear vision that shines throughout the game. Its combat system encourages a granular knowledge of the different moves and potential combos that stem from each directional stance. But while the appeal will be apparent to the competitive-minded player, Absolver's pointed focus is complex enough to turn others away. The journey from lowly Prospect to Absolver is arduous and challenging, but it's hardly inviting.
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  1. Aug 29, 2017
    Absolver trades in tutorials for mystique, but if you think you can climb the learning curve, you should try it.
  2. Aug 30, 2017
    A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland. [Recommended]
  3. Aug 31, 2017
    Right now, much of Absolver might feel small, but it has plenty of room to grow. Its foundation is solid: a well-designed combat system in a distraction-free world. Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver’s fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
  4. I still like Absolver a lot, probably even more than I did before launch. Thanks to the myriad possible move and combo loadouts, along with the various weapons and classes, PvP is both challenging and full of unexpected comebacks and knife-edge duels, but it just doesn’t feel like a complete experience. Bugs, server issues, a small, dull open-world and the lack of modes is definitely holding it back.
  5. Aug 29, 2017
    With the game releasing today for PC and PS4, I’m very much looking forward to diving further into its fascinating combat and exploring the world that lies shrouded in mystery. There’s a great amount of depth here that will appeal to many, be they Destiny-like online action RPGs, fans of fighting games, or simply those looking for a cool new game from an unexpected quarter.
  6. Aug 29, 2017
    Playing Absolver scratched an itch I didn't even know I had. It's similar enough to the things it takes inspiration from to make me comfortable, but different enough to keep me playing. Above all, it got me excited about the fighting game genre in a way I haven't been since the first time I played Super Smash Bros. or read about Thrill Kill. That alone is worth the price of admission.
User Score
6.0

Mixed or average reviews- based on 101 Ratings

User score distribution:
  1. Positive: 43 out of 101
  2. Negative: 31 out of 101
  1. Aug 30, 2017
    10
    I'm disappointed to see all the negative press this game is receiving. It seems like people blindly purchased the game without looking intoI'm disappointed to see all the negative press this game is receiving. It seems like people blindly purchased the game without looking into what it aimed to achieve. This is an excellent fighting game. Period. It has a fun over-world that acts as a training ground and lobby. It has a very intricate combat system. It has a beautiful art style. All animations are hand keyed. The price of the game is only $30. Think of it more as an indie fighting game, not a triple A release trying to clone dark souls as others have claimed.

    One reoccurring complaint I see is the difficulty of fighting multiple enemies. Yes, in the first hour or two it is difficult, but it teaches you positioning and stamina management. Afterwards it is fun to fight two enemies.

    Another complaint is region locking. While I can understand this being frustrating, remember that this is a tiny dev team without the budget to do state of the art matchmaking or pay for dedicated servers across the globe.

    The only complaint I understand is the AI not wanting to leave their designed area. It is annoying when they run back to their spawn area if you pull them too far away. I imagine this was done to prevent frame drops and other QA problems by not allowing NPCS to be pulled too far and have too many on screen. Again, the dev team is tiny. I would hope this and other small nitpicks will be address down the road.

    All in all I would highly recommend this game. Just don't blindly purchase it without looking into what it offers. Why would you do that with any game though?
    Full Review »
  2. Aug 30, 2017
    1
    Let's get one thing straight first, this is a fighting game meant for players online to fight each other; otherwise, a pvp game. For this toLet's get one thing straight first, this is a fighting game meant for players online to fight each other; otherwise, a pvp game. For this to be a proper fighting game, netcode issues are a big deal and they miserably failed in this aspect.

    The combat system and combat deck building is good, but what use is all this when playing the game turns into a frustrating experience where rather than fighting your opponent you're fighting with network issues.

    People outside America have lag issues and teleporting enemies during matches, this should never have been released outside america as a full release game and it is borderline false advertising to do so. It is not ok for devs to use paying customers as test dummies for their servers and netcode especially when they advertise the game as a full release. Did I mention these issues also persist in coop pve? A friend of mine who lives < 3km away from me and we still experience teleporting enemies when the other is the host; yes we tested both ways.

    This aspect makes the game literally, not figuratively, unplayable. Already ordered my refund, I advise everyone getting the same issue to do the same. And if you don't live in America, don't buy this.
    Full Review »
  3. Aug 30, 2017
    10
    Honest review here, from a person who doesn't like to stay in the box.
    Nowadays companies are blinded by reviewing the same type of games
    Honest review here, from a person who doesn't like to stay in the box.
    Nowadays companies are blinded by reviewing the same type of games year after year, if its not COD or FIFA they give a thumbs down to a game.

    This game is all that For Honor tried to be, and WAY better, the customization of your combos, and a stats system that really works (i hate those games that have stats and administrate them on their own way on level up, why do you make a stat system if you wont leave their players change it?) its what drew me in.

    It is an original game, flawless, and it gives this great sensation when you engage your combos in a harmonic way, the sound of a well placed kick in the face ending your opponent, and a great connection on the pvps i had, even on the launch day, its something very hard to archieve on a game, and this game did it.

    If you liked dark souls, and enjoyed For honor but wanted it well made, this is your game, you're not going to regret it, plus the complexitity of the fighting system its very solid and will make great for a competitive game.

    Give it a try, and dont let the "money sucker reviewers" confuse you with their mixed reviews, they give low scores to games that are not fifa and cod anyways.
    Full Review »