Metascore
75

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 41
  2. Negative: 0 out of 41
  1. Sep 26, 2017
    74
    Absolver offers a truly unique take on the combat genre, with a peculiar mix between single and multiplayer. Technically solid and visually inspired, it suffers from a sometimes confused level design and the absence of a real, high-level endgame.
  2. Sep 3, 2017
    73
    Absolver still offers too little long-term motivation, but the combat system and the exciting multiplayer dynamics show potential.
  3. CD-Action
    Nov 16, 2017
    70
    By combining a unique method of connecting players, complex character creation and development, and solid combat mechanics, Absolver delivers something that no traditional fighting games can offer. What it lacks is variety. [11/2017, p.45]
  4. Sep 19, 2017
    70
    Absolver is not for everyone. If you’re expecting a more traditional single-player RPG experience, this probably isn’t what you’re looking for. Much like the path of aspiring martial artists, Absolver is a trip through mastering one’s self. Expand your moveset and learn a playstyle that fits you. There’s not a lot of content and I feel that it launched prematurely. Sloclap still has a lot of plans to add more modes and features in the next few months. The lasting legacy of Absolver will undoubtedly be its amazing combat system.
  5. Sep 6, 2017
    70
    Absolver has a very fresh concept that combines fighting game and GDR mechanics. The result is quite good: the combat system is one of the most customizable we've ever seen and the beautiful world of Adal is a pleasure for the eyes. Unfortunately the lack of a map and the devious level design dilute the experience and the main quest is only a pretext to introduce the player to the PVP.
  6. Sep 1, 2017
    70
    Absolver comes extremely close to being an amazing game with its deep 1v1 melee combat and unpredictable player encounters, but where it falters is in, well, nearly everything else. The world feels lifeless. When more than one fighter joins a battle, battling becomes frustrating and clunky. There's a lot of potential with Absolver. But unfortunately, it's not 100 percent of the way there yet.
  7. Sep 1, 2017
    70
    Absolver is a very specific game with it's own stengths and weaknesses. The universe and the gameplay are truly awesome but its lacks some accessibility and some tutorial on how to use such a complex system.
  8. Aug 30, 2017
    70
    Absolver spends so much time honing the development of its fascinating, ambitious combat system that it leaves a shallow narrative structure in its foundation. An ever-evolving gameplay mechanic cannot carry a game's excellence on its own merit, and unfortunately, there is little draw to the world of Adal than the encounters within it.
  9. Aug 29, 2017
    70
    Absolver’s fighting mechanic is one of the best to come along in years. While the rest of the game can be a little too hit and miss for its own good, this is still a wonderful achievement.
  10. Aug 29, 2017
    70
    Absolver is a great combat game, and a fantastic blend of genres. It’s just sad that the PVE side of things is so short, because I’d really have enjoyed the game if there was more of an adventure to play through. Still, if you’re an old pro and fan of fighting games then Absolver may very well be worth the buy. It’s unique blend of ARPG and traditional kung-fu mastering is a whole lot of fun.
  11. With slow and powerful fighting mechanics, Absolver is a great game representing its genre.
  12. Aug 29, 2017
    68
    Sloclap’s first foray shows glimmers of brilliance in the combat and the somewhat intriguing aesthetic of masked martial artists going at it in strange lands. Even so, Absolver feels like a collection of little pieces from something larger that just never happens. It’s as if someone has set the table for a fascinating three-course meal and the appetizer is the only thing that ever comes out of the kitchen – and by the time you take your first bite, you’re being ushered out the door.
  13. Games Master UK
    Oct 6, 2017
    65
    Like Doctor Foster's puddle, Absolver packs a surprising amount of depth into a small space. [Nov 2017, p.72]
  14. Sep 1, 2017
    65
    Absolver is an intriguing but painfully boring fighting game that repeats the mistakes of No Man's Sky.
  15. Game World Navigator Magazine
    Nov 7, 2017
    63
    If the developers had packed their unusual fighting system in a linear adventure instead of half-baked openworld, it would’ve been a win-win situation for everyone. [Issue#224, p.57]
  16. Oct 2, 2017
    55
    No tutorial I could find. Graphics reminded me of World of Warcraft, or Far Cry. The first Far Cry. All of the equipment power-ups are just +1 to this, +1 to that. It's like WoW with all the fun taken out. As for the fighting, it seems to be just furiously clicking and a bit of dodging. They've been making great martial arts games for years. Why change the process to something weird and less enjoyable? I did like how you learn new attacks by beating enemies who use them. But that was the only real positive for me.
  17. Sep 5, 2017
    55
    Absolver is a great and interesting game as a whole, but the biggest part of the game, actually playing it, is both frustrating and unbalanced. The combat works and is very customizable, the pacing and level progression is nice, and the world is interesting and looks great, but in the end, it has all these great things about it, and I honestly don’t feel like playing it due to the fights turning into frustrating encounters. Now, that’s not to say everyone is going to feel that way and I’m sure there’s going to be at least one person saying I’m playing the game wrong, and I may very well be doing that, but in my time with it, I have given it my best shot and found it to be a great game in many ways that I just don’t want to play.
  18. 50
    If you’re looking for crazy flashy combos and special moves, Absolver isn’t the title for you. Good times are few and far in between, because of repetitious fights and long periods of grinding out moves and experience. Glitches are also numerous, although Sloclap is aware of these problems and is releasing patches to help eliminate them, while also adding new features. While a fighting game, Absolver is a far cry from the likes of Street Fighter, TEKKEN, or Injustice.
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  1. Aug 29, 2017
    Absolver trades in tutorials for mystique, but if you think you can climb the learning curve, you should try it.
  2. Aug 30, 2017
    A one-of-a-kind blend of blood-thumping martial arts, combo curation and grindy multiplayer set in a ravishing wasteland. [Recommended]
  3. Aug 31, 2017
    Right now, much of Absolver might feel small, but it has plenty of room to grow. Its foundation is solid: a well-designed combat system in a distraction-free world. Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver’s fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.
  4. I still like Absolver a lot, probably even more than I did before launch. Thanks to the myriad possible move and combo loadouts, along with the various weapons and classes, PvP is both challenging and full of unexpected comebacks and knife-edge duels, but it just doesn’t feel like a complete experience. Bugs, server issues, a small, dull open-world and the lack of modes is definitely holding it back.
  5. Aug 29, 2017
    With the game releasing today for PC and PS4, I’m very much looking forward to diving further into its fascinating combat and exploring the world that lies shrouded in mystery. There’s a great amount of depth here that will appeal to many, be they Destiny-like online action RPGs, fans of fighting games, or simply those looking for a cool new game from an unexpected quarter.
  6. Aug 29, 2017
    Playing Absolver scratched an itch I didn't even know I had. It's similar enough to the things it takes inspiration from to make me comfortable, but different enough to keep me playing. Above all, it got me excited about the fighting game genre in a way I haven't been since the first time I played Super Smash Bros. or read about Thrill Kill. That alone is worth the price of admission.
User Score
6.0

Mixed or average reviews- based on 101 Ratings

User score distribution:
  1. Positive: 43 out of 101
  2. Negative: 31 out of 101
  1. Aug 30, 2017
    10
    I'm disappointed to see all the negative press this game is receiving. It seems like people blindly purchased the game without looking intoI'm disappointed to see all the negative press this game is receiving. It seems like people blindly purchased the game without looking into what it aimed to achieve. This is an excellent fighting game. Period. It has a fun over-world that acts as a training ground and lobby. It has a very intricate combat system. It has a beautiful art style. All animations are hand keyed. The price of the game is only $30. Think of it more as an indie fighting game, not a triple A release trying to clone dark souls as others have claimed.

    One reoccurring complaint I see is the difficulty of fighting multiple enemies. Yes, in the first hour or two it is difficult, but it teaches you positioning and stamina management. Afterwards it is fun to fight two enemies.

    Another complaint is region locking. While I can understand this being frustrating, remember that this is a tiny dev team without the budget to do state of the art matchmaking or pay for dedicated servers across the globe.

    The only complaint I understand is the AI not wanting to leave their designed area. It is annoying when they run back to their spawn area if you pull them too far away. I imagine this was done to prevent frame drops and other QA problems by not allowing NPCS to be pulled too far and have too many on screen. Again, the dev team is tiny. I would hope this and other small nitpicks will be address down the road.

    All in all I would highly recommend this game. Just don't blindly purchase it without looking into what it offers. Why would you do that with any game though?
    Full Review »
  2. Aug 30, 2017
    1
    Let's get one thing straight first, this is a fighting game meant for players online to fight each other; otherwise, a pvp game. For this toLet's get one thing straight first, this is a fighting game meant for players online to fight each other; otherwise, a pvp game. For this to be a proper fighting game, netcode issues are a big deal and they miserably failed in this aspect.

    The combat system and combat deck building is good, but what use is all this when playing the game turns into a frustrating experience where rather than fighting your opponent you're fighting with network issues.

    People outside America have lag issues and teleporting enemies during matches, this should never have been released outside america as a full release game and it is borderline false advertising to do so. It is not ok for devs to use paying customers as test dummies for their servers and netcode especially when they advertise the game as a full release. Did I mention these issues also persist in coop pve? A friend of mine who lives < 3km away from me and we still experience teleporting enemies when the other is the host; yes we tested both ways.

    This aspect makes the game literally, not figuratively, unplayable. Already ordered my refund, I advise everyone getting the same issue to do the same. And if you don't live in America, don't buy this.
    Full Review »
  3. Aug 30, 2017
    10
    Honest review here, from a person who doesn't like to stay in the box.
    Nowadays companies are blinded by reviewing the same type of games
    Honest review here, from a person who doesn't like to stay in the box.
    Nowadays companies are blinded by reviewing the same type of games year after year, if its not COD or FIFA they give a thumbs down to a game.

    This game is all that For Honor tried to be, and WAY better, the customization of your combos, and a stats system that really works (i hate those games that have stats and administrate them on their own way on level up, why do you make a stat system if you wont leave their players change it?) its what drew me in.

    It is an original game, flawless, and it gives this great sensation when you engage your combos in a harmonic way, the sound of a well placed kick in the face ending your opponent, and a great connection on the pvps i had, even on the launch day, its something very hard to archieve on a game, and this game did it.

    If you liked dark souls, and enjoyed For honor but wanted it well made, this is your game, you're not going to regret it, plus the complexitity of the fighting system its very solid and will make great for a competitive game.

    Give it a try, and dont let the "money sucker reviewers" confuse you with their mixed reviews, they give low scores to games that are not fifa and cod anyways.
    Full Review »