Metascore
87

Generally favorable reviews - based on 51 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 51
  2. Negative: 0 out of 51
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  1. Jun 2, 2026
    The port’s worst problem by far though has to be pop-in. Whether it be assets, textures, shadows, or LOD your immersion will be interrupted often by it popping in awkwardly. NPCs will randomly pop in, or foliage will go in and out as you walk through the world. Sometimes shopkeep NPCs won't even load in when you go to click the prompt, leading for you to wait to browse their wares until the model takes a few seconds to pop in. It takes what should be a gorgeous world and muddles the presentation of it. The surfboards at Johnny’s hotel have edges so jagged they could cut you, or Divine Intel Shrines having a garbled mess of textures. When I see a low quality texture, I’m never exactly sure if it was just compressed by default or if it was struggling to load in. This pop in is where I think the porting team should be focusing on for post-launch support. That, and maybe higher quality textures. While I appreciate the decreased file size, I promise you I would download a texture and asset expansion pack just to get the game looking a little nicer. [Impressions]

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