Metascore
71

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 7
  2. Negative: 0 out of 7
  1. Dec 18, 2023
    70
    Cities VR keeps players engaged in building their own utopias with refined controls and immersion but misses an opportunity to innovate through platform-exclusive features.
  2. Dec 18, 2023
    70
    Cities VR might not offer what Skylines veterans are looking for, but it’s an excellent jumping-on point for newcomers to the franchise that takes a genre full of inherent complexities and makes it work in VR.
  3. Dec 18, 2023
    70
    Cities: VR does a fine job adapting the management of Cities: Skylines for virtual reality, but the deep compromises made in both graphics and mechanics mean that Fast Travel’s adaptation has room for improvement. That said, what we’ve got is a competent city-builder, one that’s approachable for new players and makes great use of the Quest 2’s motion controls. The main reward of Cities: VR comes down to how invested you are in seeing your metropolis thrive up close and personal. There’s no endgame beyond that, so how much you get out of it will vary. Still, considering I kept playing until the Quest’s battery depleted, it won my approval.
  4. Dec 18, 2023
    65
    The original intention to bring Cities: Skylines into virtual reality sounded interesting, but the result is rather embarrassing. Especially when there's a more capable game of this kind in VR.
  5. Dec 18, 2023
    60
    Cities: VR is a decent adaptation of Cities: Skylines that’s hindered by the hardware of the Quest 2. With only a small area of land available for your city and features like terrain editing missing, the core loop feels a bit too simple and can get stale fast. Still, the basics of a good city-building sim are here, and it’s an accessible entry point for players new to the genre.

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