User Score
8.1

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 14 out of 19
  2. Negative: 3 out of 19
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  1. Feb 9, 2018
    10
    2012-ben forradalmi dolog történt az Appstore-ban.

    A Fireproof Games kiadta a Room elsƑ rĂ©szĂ©t, ami pillanatok alatt berobbant a köztudatba mint minden idƑk legjobb iOS kalandjĂĄtĂ©ka. AztĂĄn persze jött egyik folytatĂĄs a mĂĄsik utĂĄn, a sorozat trilĂłgiĂĄra bƑvĂŒlt, az Androidos emberkĂ©ket se lehetett kihagyni a bizniszbƑl, mindez mĂĄr törtĂ©nelem, de tĂ©ny, hogy ezt a hihetetlenĂŒl magas
    2012-ben forradalmi dolog történt az Appstore-ban.

    A Fireproof Games kiadta a Room elsƑ rĂ©szĂ©t, ami pillanatok alatt berobbant a köztudatba mint minden idƑk legjobb iOS kalandjĂĄtĂ©ka. AztĂĄn persze jött egyik folytatĂĄs a mĂĄsik utĂĄn, a sorozat trilĂłgiĂĄra bƑvĂŒlt, az Androidos emberkĂ©ket se lehetett kihagyni a bizniszbƑl, mindez mĂĄr törtĂ©nelem, de tĂ©ny, hogy ezt a hihetetlenĂŒl magas szĂ­nvonalat Ă©s minƑsĂ©get mĂ©g senkinek sem sikerĂŒlt azĂłta megugrani.

    A 2015-ös harmadik rĂ©sz utĂĄn mindenki azt hitte vĂ©ge lesz a sorozatnak, de hogy is gondolhattuk ezt, hiszen ami ennyire sikeres annak manapsĂĄg nem lehet csak Ășgy vĂ©ge. Aki esetlegesen nem tudnĂĄ (Ƒk jĂĄrnak most a legjobban, az Ă©rzĂ©s amikor egymĂĄs utĂĄn mind a nĂ©gy rĂ©szt lejĂĄtszod 
 priceless) a Room sorozat H.P.Lovecraft törtĂ©neteire Ă©s az Ƒ ĂĄltala teremtett atmoszfĂ©rĂĄra Ă©pĂŒl, ez egy Ƒ ĂĄltala megihletett logikai kalandjĂĄtĂ©k. LĂ©nyege minden esetben az, hogy ott vagyunk egy szobĂĄban, elƑttĂŒnk valami doboz vagy model, vagy szekrĂ©ny, asztal, bĂĄrmi ami tele van kapcsolĂłkkal, ajtĂłkkal, egymĂĄsbĂłl kinyĂ­lĂł soha vĂ©get nem Ă©rƑ titkokkal Ă©s rejtĂ©lyekkel, közben ĂŒzeneteket, leveleket, naplĂłkat olvasgatunk, körvonalazĂłdik valami sejtelmes, titokzatos hĂĄttĂ©rtörtĂ©net. Majd a vĂ©gĂ©n valami csĂșnya dolog törtĂ©nik Ă©s mi persze nem Ă©rtĂŒnk semmit, sokkal inkĂĄbb csak Ă©rzĂŒnk, de mindeközben piszkosul jĂłl szĂłrakoztunk.

    A szoba sorozat atmoszfĂ©rĂĄja semmihez sem foghatĂł, hihetetlen nyugalom vesz minket körĂŒl, mĂ©gis szinte tapinthatĂł a feszĂŒltsĂ©g, nem tudom hogy csinĂĄltĂĄk a kĂ©szĂ­tƑk, de szinte Ă©rezzĂŒk azt a belĂŒlrƑl fakadĂł rettegĂ©st amit a jĂĄtĂ©k fƑszereplƑje Ă©rezhet, miközben ott van egy sötĂ©t szobĂĄban Ă©s az Ă©letéért kĂŒzdve prĂłbĂĄl megfejteni valami elkĂ©pesztƑ rejtvĂ©nyt. Az eddigi rĂ©szekben egyik szoba jött a mĂĄsik utĂĄn, mindegyik tartogatott valami hihetetlenĂŒl kreatĂ­v Ă©s lĂĄtvĂĄnyos feladvĂĄnyt, jutalmunk az volt hogy tovĂĄbb mehettĂŒnk a következƑ szobĂĄba. EzĂșttal ez most mĂĄskĂ©ppen lesz. Egy padlĂĄson talĂĄljuk magunkat, ahol egy hatalmas bababhĂĄz talĂĄlhatĂł, ezen a hĂĄzon kell megtalĂĄlnunk a tovĂĄbbjutĂĄshoz szĂŒksĂ©ges feladvĂĄnyokat, hogy vĂ©gre kinyĂ­ljon az elsƑ szoba rajta. Ekkor felkapjuk a speciĂĄlis lencsĂ©nket (IsmerƑs a többi rĂ©szbƑl?) aminek köszönhetƑen gyakorlatilag Ă©letnagysĂĄgban talĂĄlhatjuk magunkat az adott szobĂĄn belĂŒl, egy vilĂĄg a vilĂĄgon belĂŒl ahogyan az egyik levĂ©lben olvashatjuk.

    A feladvĂĄnyok ezĂșttal rendkĂ­vĂŒl szerteĂĄgazĂłak Ă©s összetettek lesznek, ha talĂĄlunk valami tĂĄrgyat, sose lehetĂŒnk biztosak benne, hogy azt az adott szobĂĄban tudjuk majd felhasznĂĄlni, egyre több szobĂĄt kinyitunk ezzel egyre több lesz a lehetƑsĂ©gek szĂĄma. De szerencsĂ©re az Old Sins rendkĂ­vĂŒl logikusan Ă©s Ă©lvezhetƑen ĂĄllĂ­t minket kihĂ­vĂĄsok elĂ© Ă©s ha esetlegesen bekapcsolva hagytuk a jĂłl megszokott kĂ©rdƑjeles segĂ­tsĂ©get, akkor nĂ©mi angol tudĂĄs fejĂ©ben garantĂĄltan rĂĄ fogunk jönni mi a következƑ teendƑ. Ezekben a jĂĄtĂ©kokban egyĂ©bkĂ©nt nem az a lĂ©nyeg, hogy halĂĄlra szĂ­vassanak minket a kĂ©szĂ­tƑk, hanem az atmoszfĂ©ra, a hangulat, a levelek, az elkĂ©pesztƑ lĂĄtvĂĄny, kreativitĂĄs. Ez a jĂĄtĂ©k tökĂ©letes pĂ©ldĂĄja annak milyen fantasztikus dolgokra kĂ©pes a kreatĂ­v emberi elme, ilyenkor bizony bĂŒszkĂ©k lehetĂŒnk arra, hogy ehhez a fajhoz tartozunk.

    Összesen kilenc szobĂĄval fogunk talĂĄlkozni a babahĂĄzon belĂŒl, amiket sorban teljesĂ­tve egy utolsĂł logikai feladvĂĄnnyal lesz dolgunk Ă©s mĂĄr nĂ©zhetjĂŒk is a konklĂșziĂłt, örömmel közlöm mindenkivel hogy valĂłszĂ­nƱleg egy Ășj trilĂłgia szĂŒletett meg ebben a rĂ©szben, mert gyakorlatilag Ă©ppen hogy csak elindultak a törtĂ©nĂ©sek. A jĂĄtĂ©k egy olyan kellemes öt Ăłra alatt teljesĂ­thetƑ, de ha kikapcsoljuk a segĂ­tsĂ©get, ez az idƑ simĂĄn a duplĂĄjĂĄra növekedhet, attĂłl fĂŒgg mennyire vagyunk gyakorlott kalandorok Ă©s persze mennyire jĂł az angolunk. Minden elfogulatlansĂĄg nĂ©lkĂŒl mondhatom, hogy megszĂŒletett az oldal elsƑ tĂ­z pontos jĂĄtĂ©ka. Ha tehetnĂ©m többet is adnĂ©k rĂĄ, mert egĂ©szen egyszerƱen hibĂĄtlan. Ez a negyedik rĂ©sz a sorban, mĂ©gis kĂ©pes volt egy csomĂł ĂșjĂ­tĂĄst hozni a formĂĄba, miközben maradt pontosan ugyanaz. Izgatottan vĂĄrom a folytatĂĄst, remĂ©lem ezĂșttal nem kell Ă©veket kibĂ­rni addig. Semmilyen körĂŒlmĂ©nyek között ne hagyd ki, ha eddig nem ismerted a jĂĄtĂ©kot akkor ne ezzel, hanem az elsƑ rĂ©sszel ĂĄlljĂĄl neki az Ă©lmĂ©nynek!
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  2. Feb 27, 2019
    10
    The most compact Room game since the first. The Room: Old Sins is a tour-de-force of a puzzle game- engrossing, compact, mysterious and thrilling. While the puzzles might be easier than the previous installments (It might not even be a stretch to say that this is the easiest one), they unfold and unfurl before your eyes in gripping ways. All the high points that the frachise is well knownThe most compact Room game since the first. The Room: Old Sins is a tour-de-force of a puzzle game- engrossing, compact, mysterious and thrilling. While the puzzles might be easier than the previous installments (It might not even be a stretch to say that this is the easiest one), they unfold and unfurl before your eyes in gripping ways. All the high points that the frachise is well known for- Puzzles, Graphics, Sound design and Level design- is here along with a plotline (the best yet in the series yet) and an understanding- An understanding by the developers of Fireproof Games about the previous games' pros and cons. It definitely shows that Fireproof Games has love for this franchise and while this game may infuriate some and more due to the short length and easier puzzles, this stands as the epitome of the Room games- well made and engrossing enough for both newcomers and old fans alike. Expand
  3. Dec 29, 2020
    10
    This game is really good in a sense of puzzles, as most are hard and easy at the same time, which means that they let you power through them in a swift manner, but they still make you feel like you’re smart for solving them. The plot that branches out from original the room series is simple yet interesting.
  4. Apr 8, 2023
    9
    This is a pretty good game; one of the best in the series; it's a shame it's not well known as much as the rest. They return to the perfect formula for this game that made it great since the start; pure puzzle solving with great atmosphere and not unnecessary fast pacing like the end of the third (or being rushed like the 2nd). The only imperfect thing about it is that it's not tooThis is a pretty good game; one of the best in the series; it's a shame it's not well known as much as the rest. They return to the perfect formula for this game that made it great since the start; pure puzzle solving with great atmosphere and not unnecessary fast pacing like the end of the third (or being rushed like the 2nd). The only imperfect thing about it is that it's not too original even though that's subjective because what the 1st was is still great. Expand
  5. Apr 13, 2018
    9
    While I have not finished this game, as the reviewers on the left have said it so far is equal to if not better than the previous rooms.
  6. Feb 7, 2023
    8
    A série The Room é um prato cheio para quem gosta de puzzles e mistérios.
    Um jogo desafiador, complexo, de observação, raciocĂ­nio lĂłgico e inteligĂȘncia.
    Sua arte Ă© bela o que da uma ambientação interessante e seu roteiro e histĂłria Ă© uma mistura de fĂ­sica avançada com uma pitada dos horrores cĂłsmicos da H.P. Lovecraft. Um estilo de jogo que tem um pĂșblico seleto mas que entrega para
    A série The Room é um prato cheio para quem gosta de puzzles e mistérios.
    Um jogo desafiador, complexo, de observação, raciocĂ­nio lĂłgico e inteligĂȘncia.
    Sua arte é bela o que da uma ambientação interessante e seu roteiro e história é uma mistura de física avançada com uma pitada dos horrores cósmicos da H.P. Lovecraft.
    Um estilo de jogo que tem um pĂșblico seleto mas que entrega para quem gosta de jogos click and point com quebra cabeças uma experiĂȘncia interessante!
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  7. May 5, 2020
    7
    æœŹäœœäżæŒäș†çł»ćˆ—äž€èŽŻé«˜æ°Žćčłçš„ç”»èŽšć’Œè°œéą˜ïŒŒç„¶è€ŒćŽć°‘äș†æ­ŁäŒ é‚Łæš—çșżèˆŹçš„ć‰§æƒ…ă€‚ç€ćźžæš—æ·Ąäžć°‘ă€‚
  8. Jul 18, 2023
    7
    ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏ ‏‏‏‏‏‏‏‏
  9. Jan 29, 2018
    3
    I wonder if I’m the only one who is just so slightly disappointed in The Room: Old Sins? Graphics are gorgeous; music is the same; storyline is interesting, but I found the puzzles not to be as challenging as the previous Room Games. It sounds odd, but they were so much easier this time around that I kept thinking, “Is this all there is?” I have replayed the original Rooms 1, 2 and 3 aI wonder if I’m the only one who is just so slightly disappointed in The Room: Old Sins? Graphics are gorgeous; music is the same; storyline is interesting, but I found the puzzles not to be as challenging as the previous Room Games. It sounds odd, but they were so much easier this time around that I kept thinking, “Is this all there is?” I have replayed the original Rooms 1, 2 and 3 a number of times, and yet I often still struggle with the puzzles, which is part of the fun. TROS just felt too short, and almost too logical in places. “Oh, I picked up X, that must fit Y. Now, I picked up A, that must fit B.” There were a few puzzles that had me briefly stumped, so I did find the hints helpful on those occasions, but a lot of the time I didn’t need a hint to figure things out...which I guess is good, but I also don’t feel as though it will be as re-playable as the other episodes. After all the build-up to the release, I was anticipating a game that was equally challenging as the first three games, and it was not. Expand
Metascore
86

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Nov 15, 2018
    80
    The game can easily run on medium-high-end devices, but a highly responsive touchscreen display is recommended to make the most of an experience that makes the sliding of the fingers the pivot of its gameplay.
  2. Feb 7, 2018
    85
    The Room: Old Sins is one of the best entries in the franchise, with a more cohesive progression and a lot of addictive puzzles. Just don't expect any major innovation in the formula.
  3. Jan 29, 2018
    70
    The Room series offers players tactile, faux-Victorian puzzles that involve opening up wood and brass contraptions to reveal crank handles, sculptures with star-shaped bases, and devices that happen to be just the right angle to connect two recently-discovered apertures. Unlike The Room 2, which came over all Myst and had you spending a significant chunk of your time wandering back and forth, this goes back to its roots with a much more compact experience, revolving around the rooms of a single doll’s house. It does nothing to innovate and is relatively short-lived, but it’s enormously engaging while it lasts.