User Score
8.1

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 14 out of 19
  2. Negative: 3 out of 19
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  1. Jan 29, 2018
    3
    I wonder if I’m the only one who is just so slightly disappointed in The Room: Old Sins? Graphics are gorgeous; music is the same; storyline is interesting, but I found the puzzles not to be as challenging as the previous Room Games. It sounds odd, but they were so much easier this time around that I kept thinking, “Is this all there is?” I have replayed the original Rooms 1, 2 and 3 aI wonder if I’m the only one who is just so slightly disappointed in The Room: Old Sins? Graphics are gorgeous; music is the same; storyline is interesting, but I found the puzzles not to be as challenging as the previous Room Games. It sounds odd, but they were so much easier this time around that I kept thinking, “Is this all there is?” I have replayed the original Rooms 1, 2 and 3 a number of times, and yet I often still struggle with the puzzles, which is part of the fun. TROS just felt too short, and almost too logical in places. “Oh, I picked up X, that must fit Y. Now, I picked up A, that must fit B.” There were a few puzzles that had me briefly stumped, so I did find the hints helpful on those occasions, but a lot of the time I didn’t need a hint to figure things out...which I guess is good, but I also don’t feel as though it will be as re-playable as the other episodes. After all the build-up to the release, I was anticipating a game that was equally challenging as the first three games, and it was not. Expand
Metascore
86

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Nov 15, 2018
    80
    The game can easily run on medium-high-end devices, but a highly responsive touchscreen display is recommended to make the most of an experience that makes the sliding of the fingers the pivot of its gameplay.
  2. Feb 7, 2018
    85
    The Room: Old Sins is one of the best entries in the franchise, with a more cohesive progression and a lot of addictive puzzles. Just don't expect any major innovation in the formula.
  3. Jan 29, 2018
    70
    The Room series offers players tactile, faux-Victorian puzzles that involve opening up wood and brass contraptions to reveal crank handles, sculptures with star-shaped bases, and devices that happen to be just the right angle to connect two recently-discovered apertures. Unlike The Room 2, which came over all Myst and had you spending a significant chunk of your time wandering back and forth, this goes back to its roots with a much more compact experience, revolving around the rooms of a single doll’s house. It does nothing to innovate and is relatively short-lived, but it’s enormously engaging while it lasts.