Metascore
78

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
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  1. Oct 11, 2017
    90
    Despite these minuscule glitches and gripes, I really enjoyed recklessly driving around REKT!'s eye-catching sandbox arena. Landing complicated stunts and achieving higher scores (all while unlocking cars and cosmetics) kept the game feeling fresh and satisfying. Its controls were a pleasure to utilize and I never felt that I was being cheated out of a high score by the game itself. Every mistake felt like it was solely my own. My biggest complaint with the game is the lack of another arena or game-mode. However, isn't that a fantastic complaint to have? For 2 bucks, you can't go wrong with snagging it.
  2. Oct 4, 2017
    88
    Overall, REKT! is proving to be a nice distraction throughout the day. It takes skateboard style tricks and applies them to rad looking vehicles for a unique gameplay concept that ends up being fun and hard to put down. Controls are simple enough for anyone to pick the game up and play it, but mastering the tricks takes time and practice. It's also rewarding to watch the points rack up as you hang in the air and spin or flip (or both), and the unlock-able cars just provide more motivation for players. My only complaint is the lack of arenas, but the developers have said that more are coming in the future, according to their app description. Hopefully these come sooner rather than later, and I look forward to checking them out.
  3. Oct 3, 2017
    80
    Rekt is a brilliant mashing up of ideas that crackles in some really interesting ways.
  4. Oct 6, 2017
    60
    REKT! takes the ideas of Tony Hawk's Pro Skater and streamlines them into a neat little mobile package. The only problem is, that package is a little too small at the moment. With only one course, REKT! can entertain for a few play, but then runs out of gas relatively quickly. When more courses come, REKT! will potentially be a great game, but for now, it just feels more like a proof of concept.

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