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  • Summary: Neverending Nightmares is a psychological horror game that draws on my struggles and experiences of dealing with obsessive compulsive disorder and depression. Through eliciting feelings of darkness and despair and drawing on strong metaphorical undertones, I’m seeking to express my feelingsNeverending Nightmares is a psychological horror game that draws on my struggles and experiences of dealing with obsessive compulsive disorder and depression. Through eliciting feelings of darkness and despair and drawing on strong metaphorical undertones, I’m seeking to express my feelings of struggling with mental illness through the game. Expand
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  1. Dec 14, 2017
    50
    Neverending Nightmares sets up a great atmosphere, and then ruins it by featuring boogeymen you have to get past using poor controls. When you aren’t doing that, the game throws some jump scares at you, but a lot of the time is still spent shuffling around hallways randomly. This sucks a lot of tension around the game, and makes for something that’s more frustrating than it is scary.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Dec 5, 2018
    3
    This "game" is the creator's attempt to portray what it feels like to live with mental illness (although exactly which mental illness is notThis "game" is the creator's attempt to portray what it feels like to live with mental illness (although exactly which mental illness is not clear, either in the game or in news coverage). The protagonist stumbles through large, empty environments running into disturbing, violent imagery and confronting vague traumas in his past.

    The problem is that, other than an avenue for presenting a state of mind, there isn't anything here. Each "chapter" consists of walking through hallways that quickly grow monotonous. There's a shock factor the first time you encounter a disemboweled corpse or a creepy doll, but after then tenth one (no exaggeration), you just want to move on. Unfortunately, your character moves slowly; he can sprint for short distances but he runs out of stamina quickly.

    There are creatures that can kill you that you have to avoid, but most of them you just run away from--a task that is made artificially difficult by the horrible controls and limited stamina that you probably wasted just trying to progress. For some enemies, you have to anticipate their appearance at the first possible opportunity and then optimize the movement timing to avoid death (although such deaths usually just send you back to a nearby checkpoint). A couple of them took me several tries, and one (just one) is a mini-puzzle that involves interacting with an object in the environment that doesn't appear to be a thing you can interact with.

    As for plot: I played through every chapter and reached every ending, and was completely unsatisfied. One ending seems to tell you a tiny bit about a thing that happened in the protagonist's past, but the others tell you nothing whatsoever. Of course there's no real resolution because mental illness doesn't just go away. But that doesn't make the game any more engaging.

    I respect the creator's intent and chutzpah in putting this out there. But I can't encourage anyone to actually experience this.
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