- Publisher: Blizzard Entertainment
- Release Date: Jun 2, 2022
- Also On: PC
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- Critic score
- Publication
- By date
- Unscored
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Edge MagazineJul 14, 2022To see it submit to mobile gaming's worst tendencies, rather than make any effort to be different, to be better, is galling. It may be flashy and efficient as both a Diablo game and a mobile game, but Immortal offers little that is bold, ambitious or innovative. Instead, its structure and pacing is designed with one goal in mind: to squeeze as much cash out of every player as it can. [Issue#374, p.110]
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Jun 13, 2022A solid mobile Diablo with good MMO integration meets a hell of real money transactions and gambling mechanics.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jun 16, 2022Diablo Immortal is a more than decent take on the saga for mobile gaming but unfortunately suffers from the same sins F2Ps are known for; paywalls and an excessive focus on microtransactions gate lock its end game contents forcing players to spend some cash in order to experience everything. [Recommended]
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Jun 1, 2022This game's aggressive sales pitches for microtransactions leave me pessimistic that Activision Blizzard will relent in the weeks to come. This company already went through the Diablo III auction house debacle, and it wants to do it again! Good luck with that. At this point, sadly, it looks like market forces, as opposed to fan outcry, will determine how much Activision Blizzard will backtrack. As a longtime Diablo fan, I would love to see this game get consumer-friendly updates that make its eventual endgame feel fair. Otherwise, the game's ample selection of classes, abilities, and monsters will careen straight to the "uninstall" option. [Impressions]
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Jun 1, 2022I’ve only just started on my Diablo Immortal journey, but I like what I’ve played so far. The combat feels potent and weighty, with plenty of skill options for building out rounded and fun combat approaches. The story moves along at a brisk pace, opening up new zones steadily, while the many character progression systems ensured that I felt like I was always making progress and growing more powerful. And with more than 20 hours of microtransaction-free gameplay behind me, there’s clearly a lot of content to enjoy before you need to consider spending money, so this is very much a game you can try before you buy. Of course, it’s too early to say whether that’s too good to be true for the endgame as well, which is why I’m not yet comfortable slapping down a provisional score here. That kind of thing can cast a dark pall over even a great game. [Review in Progress]
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Jun 1, 2022I’ve had a great time levelling and fighting with my Necromancer so far, and am super excited to be able to play the game with friends when the game is released for everyone very soon. As long as the monetisation strategy doesn’t get in the way of the game being fun to play, I think this could be a game I get hooked on for a while.
Awards & Rankings
User score distribution:
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Positive: 212 out of 6139
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Mixed: 47 out of 6139
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Negative: 5,880 out of 6139
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Jun 4, 2022Shame on Blizzard! I hope legislators start to crack down on this kind of **** soon.
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Jun 4, 2022Nobody should support a game that asks you to pay hundreds and thousands of dollars to play. Shame on you, Blizzard.
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Jun 5, 2022