Vexx
GameCube- Publisher: Acclaim
- Release Date: Feb 11, 2003
- Also On: PlayStation 2
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The nice thing about the look and attitude of Vexx is that he has a dark side.
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Anybody who loves platforming will like this game. But Ill warn you that the platforming is a difficult challenge at times, and the final boss is one of the hardest I've met since maybe Jet Force Gemini.
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Game InformerA game that I would certainly recommend to friends purely for the level design, fun (if somewhat repetitive) combat, humor, subtle sound effects, and sheer size. [Mar 2003, p.84]
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GameNowUnexpectedly creative. [Apr 2003, p.42]
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Vexx is a curiously grim exercise featuring gargantuan free-form levels fraught with danger and a surprisingly combat-heavy fighting system of combos, uppercuts, and vicious slashes.
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Play MagazineCrafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
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Aside from the camera, the conventions have been nailed, unfortunately, most gamers want a bit more than that.
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Vexx gets a lot of things right as a platformer, but all of the good parts are completely negated by a lousy camera system. Its too bad because Vexx could have been special.
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Vexx couldve been worlds better if not for its nauseatingly inconsistent camera system.
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Electronic Gaming MonthlyEach stylish set piece is matched by two or three (or ten) ignoble deaths from cheap bosses or bottomless pits. [Apr 2003, p.128]
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My primary complaint against Vexx is that the camera system feels unrefined. It works well enough to play the game, but it's very rough.
Awards & Rankings
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53
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92
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#92 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 3 out of 6
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Mixed: 2 out of 6
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Negative: 1 out of 6
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HeleneM.Jun 4, 2004Beutifull 3d but get boring.
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LeonV.Dec 18, 2003Graphics rock. Awesome. You couldnt get abetter game.