Vexx
GameCube- Publisher: Acclaim
- Release Date: Feb 11, 2003
- Also On: PlayStation 2
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I question people paying $50 for a game when they might get the feeling of "been here, done that". Vexx's biggest problem is the camera, but you can overcome it as long as you have patience.
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It's a solid platformer. It's just not a particularly original or polished one.
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Nothing more than your run-of-the-mill platformer. Though the level design and beautiful visuals are something to admire, the audio, plot and general lack of originality leaves something to be desired.
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So enjoy this game for what it is, a fun jumping game that can keep you amused for several hours if your willing to spend time trying to collect all the bonuses and complete the mini-games that Acclaim has arranged for you.
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In such a saturated genre perfection is necessary but Vexx only comes off as average.
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While Vexx builds adequately on the 3-D trail blazed by "Super Mario 64," there are others who have taken the next few steps.
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Nintendo PowerThe camera control works great and the play-control scheme is well-designed. [May 2003, p.139]
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Vexx does little more than imitate, which just isn't enough these days... Feels outdated right out of the gate.
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An underwhelming, choppy mess.
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GMR MagazineIt's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
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It's just a simple fact that Vexx brings nothing new to the table, and too much about the game comes off as unfinished and rushed.
Awards & Rankings
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53
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92
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#92 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 3 out of 6
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Mixed: 2 out of 6
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Negative: 1 out of 6
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HeleneM.Jun 4, 2004Beutifull 3d but get boring.
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LeonV.Dec 18, 2003Graphics rock. Awesome. You couldnt get abetter game.