Turok: Evolution
GameCube- Publisher: Acclaim
- Release Date: Sep 1, 2002
- Also On: PlayStation 2
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Exactly how much the Turok series has evolved with this latest installment is debatable, but the game does provide a healthy dose of shooting lizards with big guns, and, in the end, that's why we play Turok.
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Lacking innovation, the repetitive gameplay will only appease fans of the series, but the multiplayer mode makes it worth a look.
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At times I was thoroughly amused, sniping enemies and causing mayhem, while at other moments I was frustrated and in a state of pure tedium.
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The developers weariness with the franchise was accentuated by the drastic difference in quality between the flight and ground missions. The actual shooting in this FPS is only half complete, and it was greatly overshadowed by the in-game flying.
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Nintendo PowerThe first-person perspective viewpoint can be disorienting, especially with no map or radar feature. [Nov 2002, p.220]
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It suffers from average-at-best graphics, questionable sound effect and voice-over quality and the longest load times of any GameCube game I've ever played.
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The final nitpick I will make is the load times. Dear god! They are easily over a minute. It's like the code for the game is being written on the fly between levels.
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It's a shame that some poor game design choices mar an otherwise pretty game, one with potential and one that they clearly spent a lot of time on.
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Mediocre.
Awards & Rankings
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74
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74
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#74 Most Discussed GameCube Game of 2002
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32
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#32 Most Shared GameCube Game of 2002
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User score distribution:
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Positive: 15 out of 28
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Mixed: 7 out of 28
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Negative: 6 out of 28
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Jul 21, 2014
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TalSep 17, 2005
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RyanM.Mar 4, 2004This game blows chunks.