Turok: Evolution
GameCube- Publisher: Acclaim
- Release Date: Sep 1, 2002
- Also On: PlayStation 2
Summary:
Get locked and loaded in an exciting prequel to the Turok series. Turok: Evolution is an epic adventure set against the backdrop of living jungles, mysterious temples, and deadly dinosaurs. Battle over 32 types of dinosaurs as Tal'Set, a warrior caught in the midst of a brutal war in the Lost Land. Use your arsenal of all-new weapons including Variable Payload Cruise Missiles, Gravity Disruptor beams, and the Swarm Bore. Soar through the skies on a winged Quetzalcoatlus, or set out on foot on of the lush interactive environments. Experience an adventure before time.
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| Rating: | M |
|---|---|
| Developer: | Acclaim |
| Genre(s): | Action, Shooter, First-Person, Sci-Fi |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood and Gore Violence |
| Sound: | Dolby Pro Logic II |
| Cast | Credit |
|---|---|
| Berenger Fish | Multiplayer Lead Design |
| Brandon Gamblin | Programming |
| Paul Robinson | Additional Design |
| Rex Dickson | Assistant Lead Design |
| Matt Green | Additional Design |
| Randy Buck | Audio Director |
| Steve Williams | Engine And Tools Programming |
| Jeffrey Gibson | Motion Capture Stunt Director |
| Jeff Posey | Programming |
| David Harris | Artist |
| Neil Hill | Engine And Tools Programming |
| Neil Hill | Tools Lead Programmer |
| Brennan Hornburg | Artist |
| Brian Hagan | Artist |
| Stephen Dupree | Designer |
| Peter Ong | Additional Design |
| Jools Watsham | Additional Design |
| Ray Pena | Artist |
| David Levy | Lead Artist |
| Jasmine Sarmiento | Artist |
| Erik McKenney | Artist |
| Mark Randell | Engine And Tools Programming |
| Charles Normann | Additional Programming |
| Nelson Everhart | Music |
| Jon Mayfield | Engine And Tools Programming |
| Kris Pelley | Engine And Tools Programming |
| Peyton Duncan | Art Director |
| David Dienstbier | Creative Director |
| Tom Gerber | Designer |
| Neill Glancy | Lead Designer |
| Matthew Crump | Additional Design |
| Andy Schwalenberg | Designer |
| Frank Lafuente | Engine Programmer |
| Tim Flier | Engine And Tools Programming |
| Ben Bonner | Artist |
| Jeffrey Bloom | Programming |
| David Smith | Lead Programmer |
| Jason Hughes | Additional Programming |
| Tom Green | Assistant Art Director |
| Paul Masters | Engine And Tools Programming |
| Andrew Brock | Lead Sound Design |
| Nigel Cook | Studio GM |
| Carl Wade | Technical Director |
| David Crummack | Director Of PD |
| AJ Fuller | Project Schedule |
| Mike Huey | Designer |
| Jim Strong | Designer |
| Erin Cornelius | Additional Design |
| Marshal Gause | Additional Design |
| Jason Gawronek | Assistant Lead Programmer |
| Matthew Kyle | Programming |
| James Cowlishaw | Programming |
| Jonathan Garrett | Engine And Tools Programming |
| Dan Higdon | Engine And Tools Programming |
| Richard Cowie | Engine And Tools Programming |
| Darrin Stewart | Engine And Tools Programming |
| Scott Osborn | Additional Programming |
| Scott M. Johnson | Additional Programming |
| Scott Brocker | Assistant Art Lead |
| Curtis Ratica | Artist |
| Marc Mackin | Artist |
| Robert Wilshire | Artist |
| Joy Reis | Artist |
| David Salaiz | Artist |
| Timothy Samuels | Artist |
| Jennifer Furguson | Sound Design |
| Steve Pope | Motion Capture Stuntman |
| James Dobson | Additional Programming |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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74
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74
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#74 Most Discussed GameCube Game of 2002
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32
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#32 Most Shared GameCube Game of 2002
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