Tak 2: The Staff of Dreams
GameCube- Publisher: THQ
- Release Date: Oct 11, 2004
- Also On: PlayStation 2
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Game InformerThe art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]
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Combines great gameplay with entertaining characters and extremely pretty visuals for a surprisingly fun gaming experience.
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It's an able ambassador of the "throw-in-a-bit-of-everything" philosophy these games have fostered for the past few years.
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Even for those not willing to hop into gaming's "kiddy pool," come on in: the water's fine.
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Tak 2's biggest flaw is that we've seen it all before. It's not a bad game, and is certainly a lot better than its predecessor, but it really doesn't do anything particularly well.
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Definitely a more well-conceived game than The Power of Juju, and there are some genuinely fresh, inventive ideas at work here. The problem is, the whole experience is muddled by an inconsistent difficulty and slapdash level designs, and these good ideas don't quite coalesce into a good game.
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Play MagazineTak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
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Featuring jumping, gliding, twatting things with sticks, and bucket loads of what some would call "wit", this game has it all.
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Your appreciation of Tak 2 largely depends on the number of 3D platform games you've seen over the years. The more you've experienced, the less impressive Tak 2 is to play, which means younger audiences will love it.
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But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
Awards & Rankings
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34
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37
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#37 Most Discussed GameCube Game of 2004
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36
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#36 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 10 out of 13
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Mixed: 3 out of 13
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Negative: 0 out of 13
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Apr 17, 2020
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Dec 23, 2017
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Aug 1, 2015