User Score
8.3

Generally favorable reviews- based on 1033 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 19, 2016
    8
    Sunshine is a pretty good game, if you're not going for 100% completion. If you are... you may be disappointed. Super Mario Sunshine also has somewhat of a story, but in the end, it's the same old Mario story we're used to, so no spoilers. But hey, Bowser Junior makes his first appearance in this game, so that's nice. It controls pretty well, the soundtrack, while not as good as previousSunshine is a pretty good game, if you're not going for 100% completion. If you are... you may be disappointed. Super Mario Sunshine also has somewhat of a story, but in the end, it's the same old Mario story we're used to, so no spoilers. But hey, Bowser Junior makes his first appearance in this game, so that's nice. It controls pretty well, the soundtrack, while not as good as previous games, is memorable. The graphics could be better, but they're still pretty good. Overall, Mario Sunshine is decent. I wish I could say that about the next games I'm going to review. Expand
  2. Oct 11, 2020
    8
    Apartado positivos:

    - Su apartado artístico está muy trabajado - Introducir una isla ajena al Reino Champiñón y dotarla de tanta personalidad fue muy buena idea - El "ACUAC" es una herramienta muy divertida - Aporta detalles importantes al lore general de la franquicia - Algunos de sus amplios niveles están bien diseñados - Su banda sonora no es la mejor de la franquicia pero es
    Apartado positivos:

    - Su apartado artístico está muy trabajado
    - Introducir una isla ajena al Reino Champiñón y dotarla de tanta personalidad fue muy buena idea
    - El "ACUAC" es una herramienta muy divertida
    - Aporta detalles importantes al lore general de la franquicia
    - Algunos de sus amplios niveles están bien diseñados
    - Su banda sonora no es la mejor de la franquicia pero es muy buena

    Apartados negativos:

    - Las físicas del juego están mal implementadas en algunos niveles
    - Sobran elementos aleatorios como que Mario se caiga solo en niveles sin ACUAC
    - Puede llegar a ser frustrante que te introduzcan un nivel sin explicarte que hacer y esto ocurre en varios
    - Faltan jefes en diferentes zonas y varios se repiten
    - La batalla final es un poco decepcionante
    - El juego es demasiado "libre" sin seguir un hilo argumental como en otros Mario 3D. Una sucesión de niveles sin más puede ser un poco aburrido

    No es el mejor Mario de la franquicia, me parece el peor de los que he jugado de momento, pero no deja de ser muy disfrutable y tiene elementos para atraparte a pesar de su caos en los niveles y lo repetitivos que pueden llegar a ser

    Valoración:

    Apartado técnico: 79/100
    Apartado artístico: 97/100
    Jugabilidad: 87/100
    Historia/Lore: 69/100
    Banda sonora: 75/100

    8️⃣1️⃣/1️⃣0️⃣0️⃣

    En las valoraciones tengo en cuenta que es un juego de hace muchos años, si no hubiese sido mucho más duro
    Expand
  3. May 9, 2020
    8
    Maybe not quite as good as Galaxies or even Mario 64, but still a great game. All this sunny vacation with focus on water was very relaxing
  4. Mar 31, 2018
    8
    Sunshine, I feel, has some of the highest highs and lowest lows of all Super Mario games. FLUDD is a fantastic addition to Mario's moveset, allowing for one of the most enjoyable movesets in any platformer. The soundtrack is pretty great, the visuals look nice for the Gamecube, and the game, usually, is sufficiently challenging, and filled with memorable locations, like Bianco Hills andSunshine, I feel, has some of the highest highs and lowest lows of all Super Mario games. FLUDD is a fantastic addition to Mario's moveset, allowing for one of the most enjoyable movesets in any platformer. The soundtrack is pretty great, the visuals look nice for the Gamecube, and the game, usually, is sufficiently challenging, and filled with memorable locations, like Bianco Hills and Sirena Beach. The secret levels are extremely enjoyable, due to their pure platforming challenge, as well as Mario's moveset allowing for just playing through these levels to be enjoyable. Also the soundtrack to these stages is great. However, the secret levels visual design feels jarringly abstract compared to the other worlds. Yoshi sucks, King Boo sucks, Shadow Mario sections are tedious, and the final stage is tedious, as are the blue coins. However, the pros reach far higher than the lows go low, ending up in an extremely unique and enjoyable experience, unlike any other Super Mario game, as well as being simple to pick up and play at any time, due to Mario feeling great to control. Expand
  5. Nov 18, 2017
    8
    The game is pretty buggy at times, but it's really fun and enjoyable. F.L.U.D.D was a fun addition to the game. It felt like I was actually accomplishing something when I grabbed a Shine Sprite. I love the cartooniness of this game and the game-play is great.
  6. Mar 16, 2018
    8
    - 8.5 -

    Beh, di sicurò non è un brutto gioco, anzi, è davvero niente male, livello grafico quasi odierno, ambientanzione e trama interessante, ed abbastanza differente dal resto dei videogiochi a tema super mario, ma sinceramente, è un po' meno piacevole da giocare degli altri capitoli.
  7. Sep 27, 2019
    8
    As with all games I review, I will review this game like I played it in 2002, as well as seeing how it does next to games from the same generation. The only issue with reviewing SMS is that you can look at this game in two ways: Subjectively, and more objectively. With that being said, SMS is a 6/10. It's a buggy mess that needed more time to cook, and the story is just ludicrous. But withAs with all games I review, I will review this game like I played it in 2002, as well as seeing how it does next to games from the same generation. The only issue with reviewing SMS is that you can look at this game in two ways: Subjectively, and more objectively. With that being said, SMS is a 6/10. It's a buggy mess that needed more time to cook, and the story is just ludicrous. But with that being said, I subjectively love this game.

    Story: 6/10

    Super Mario Sunshine's story is the messiest Mario story ever told. It tries many new ideas but fails at all of them, in admittedly charming ways. The cutscenes don't look too bad for 2002 and are terribly voice-acted in the best way possible. Nobody plays Mario games for the story, but I'd rather have a ambitious story like SMS instead of a by-the-books, safe Mario story like the ones in the NSMB series.

    Level Design: 8/10

    Super Mario Sunshine has the most unique and consistent level designs in the entire franchise. All levels are based around locations on Isle Delfino, the tropical island where the game takes place. Each of the nine main locations are all based off of locations, from a volcano to an amusement park to a beach hotel to a harbor. This helps the game immerse you in its charming world, and you eventually start to forget about how you fell into the void in Pianta Village and ended up on an invisible floor at the bottom.

    Control: 10/10

    The best thing about each of the 3D Mario collect-a-thons is the movement/controls. In SMS you get F.L.U.D.D. which is a water jet pack that shall assist you on your journey. F.L.U.D.D. manages to both make the game easier, but way more fun. The hover nozzle is one of my favorite abilities in any video game as it opens up so many opportunities for moving around areas.

    Completion: 8/10

    Once again, there are 120 main collectables, no longer known as stars but known as shine sprites. Any% is definitely the best way to enjoy this game, as 100 coin missions and the Blue Coins won't be worth it for most people. Personally I think Blue Coins are okay and would be decent if you could keep track of them easier, and 100 coin missions are fun most of the time, but SM64's completion is way more fun and less monotonous.

    Speedrunning: 10/10

    Once again, speedrunning brings a new life to an old game. As someone who has dabbled a small bit in Any%, this can be a great speedgame. The community of this game goes back over a decade ago, and the level of optimization that has been done to this game is shocking to see. If you want to see why this game's community is so great, I recommend watching AverageTrey's videos on the topic if you have two hours to burn.

    Final Score: 8.4/10

    In essence, Super Mario Sunshine is although a rushed and buggy game, its charm and gameplay make up for its shortcomings and deliver an experience worth coming back to once in a while.
    Expand
  8. Feb 5, 2020
    8
    This game has a place in my heart, I love the gameplay with F.L.U.D.D, the hub world looks great for a 18 year old game.

    The platforming works really well with an array on moves and collecting the shines is good fun.

    It’s a game that deserves a sequel!
  9. Oct 13, 2020
    8
    Super Mario Sunshine is an ambitious game; Mario controls are much more fluid than it was in Super Mario 64, and as much as I hear valid complaints about the camera system, it still represents an improvement over Super Mario 64. The introduction of Fludd in the franchise was a high-stake gamble, which in my opinion paid off. Mario's movements with Fludd make traversing and exploring areasSuper Mario Sunshine is an ambitious game; Mario controls are much more fluid than it was in Super Mario 64, and as much as I hear valid complaints about the camera system, it still represents an improvement over Super Mario 64. The introduction of Fludd in the franchise was a high-stake gamble, which in my opinion paid off. Mario's movements with Fludd make traversing and exploring areas a lot of fun, it's a fresh and new way of controlling Mario. There's a wide range of different mini-games and platforming challenges, so you always want to keep going to find out what's next.

    On the flip side of the coin, the whole experience feels a bit short with only 7 areas (8 if you count Corona mountain) and 2 overworld hubs. The camera still goes all over the place at certain portions of the game and Mario's controls feel loose at unforgiving, tight sections (especially when platforming without Fludd). If you want to complete the game 100%, expect a lot of camera-driven or loose-controls-driven 'game over'.
    Expand
  10. Apr 11, 2021
    8
    A fun and suprisingly challenging classic. I'd say its not quite as good as SM64 especially due to the annoyance of getting the 100% the worse controls and the slightly worse level design.
  11. May 11, 2022
    8
    One of the most enjoyable and creative mario games, the new and different ideas that this game introduced are inventive and makes this game more unique and memorable compared to most mainline mario games, the water jetpack is a great edition and it adds more to the complex and varied move sets and the controls are very smooth with some fun level design and amazing locations and delfinoOne of the most enjoyable and creative mario games, the new and different ideas that this game introduced are inventive and makes this game more unique and memorable compared to most mainline mario games, the water jetpack is a great edition and it adds more to the complex and varied move sets and the controls are very smooth with some fun level design and amazing locations and delfino plaza is the best mario hub world and the soundtrack is so good, unfortunately the game has a serious lack of polish with some of the glitchy missions and the blue coins needed more indication on how to get them all. Expand
  12. Oct 31, 2022
    8
    Ser un gran videojuego no basta para Mario, por eso quizás es un gran olvidado... Chapó por la innovación con el tema del agua y tal, pero creo que frente a frente a 64 y Galaxy, eso mismo le hace no alcanzar la perfección. Los mundos no están tan inspirados en comparación con los otros, y aún así, juegazo. Las cosas como son.
  13. Feb 28, 2021
    8
    Un gioco che fa dannare il giocatore, ma allo stesso tempo è un platform 3D apprezzabile. Probabilmente il meno impressionante dei mario 3d che ho giocato, il Sunshine è per me un gioco punitivo che ti farà odiare Yoshi, ma rimane comunque un bel gioco.
  14. Aug 4, 2021
    8
    any one of the levels for example where you have to collect the shinspirt without fludd and it is necessary to collect every chapter up to chapter 7, but once you have mastered the level the levels will be a bit easier. Otherwise the controls are a bit bad, but otherwise it's a good game, but if you do the 100% get excited about a challenge. However, you can strengthen SPOILER SPOILERany one of the levels for example where you have to collect the shinspirt without fludd and it is necessary to collect every chapter up to chapter 7, but once you have mastered the level the levels will be a bit easier. Otherwise the controls are a bit bad, but otherwise it's a good game, but if you do the 100% get excited about a challenge. However, you can strengthen SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER: a picture where everyone is on it. Expand
  15. Oct 8, 2022
    8
    Meno geniale dei Galaxy, ma comunque ottimo platform con un sistema di comandi diverso dagli altri episodi.
    Originale, buonissimo titolo.
    Non il miglior Mario della storia, ma assolutamente meritevole di essere giocato.
  16. Feb 27, 2022
    8
    It feels different but works very well, its gameplay includes many new mechanics and that soundtrack accompanies very well.
  17. Mar 31, 2022
    8
    Mario Sunshine es un juego especial y curioso, que tiene muy buenas ideas y ambientación, pero que falla justo en lo que mejor suele hacer Nintendo: El diseño de niveles y "misiones" por hacer en cada uno. El juego ofrece la que es para mí la mejor jugabilidad que tiene un Mario (exceptuando a Odyssey que no lo jugué al momento de esta reseña). El ACUAC le brinda una versatilidad alMario Sunshine es un juego especial y curioso, que tiene muy buenas ideas y ambientación, pero que falla justo en lo que mejor suele hacer Nintendo: El diseño de niveles y "misiones" por hacer en cada uno. El juego ofrece la que es para mí la mejor jugabilidad que tiene un Mario (exceptuando a Odyssey que no lo jugué al momento de esta reseña). El ACUAC le brinda una versatilidad al gameplay única, y hace que desplazarse por todo Isla Delfino sea muy placentero, pero hay momentos en los que simplemente esto no puede aprovecharse por el mal diseño que tienen algunos niveles, no por su estructura sino por lo que el juego te pide que hagas, con objetivos muy ambiguos, tediosos, o simplemente aburridos, y no son casos aislados, sino que buena parte del juego suele ser así. Un juego con el potencial de ser, para mí, de los mejores de la historia en plataformas, pero que corta sus propias alas. Aún así, no quita que sea uno de los mejores de su época, y está a la altura de un buen Mario.
    Nota Final: 8.3
    Expand
  18. Sep 9, 2022
    8
    This is a great game overall but lacks polish and is a step or two down from the typical Mario game’s quality, let alone 3D Mario. Satisfaction in the game is everywhere. The aesthetics are top tier. The water graphics ace the test!! The menu sounds and little things like that also show for great presentation. This might be my favorite Mario theme.

    The gameplay is still good, but there
    This is a great game overall but lacks polish and is a step or two down from the typical Mario game’s quality, let alone 3D Mario. Satisfaction in the game is everywhere. The aesthetics are top tier. The water graphics ace the test!! The menu sounds and little things like that also show for great presentation. This might be my favorite Mario theme.

    The gameplay is still good, but there is noticeable movement jank. The GameCube controller's deep sinking triggers satisfyingly shoot water from the new FLUDD, eliminating most crouch moves from SM64 but elevating everything else (sans punching/kicking). The stick flicks great for reliable side jumps, twirls clean for the trickier spin jump, and the C-stick grants more flow to camera control. The now gone long jump is made up for by the belly slide jump, no longer being able to directly wall jump out of it. Using FLUDD to prime your belly slide feels great, but you can’t hover nozzle out of it. Larger jumps may be harder to aim so the Hover Nozzle over corrects, but you’re going to end up relying on it because of imprecise platforming. It moves rough for long distances. When you hover at a ledge, grabbing it after is inconsistent and not snappy. Even when you teeter on an edge, it is inconsistent whether you will drop to the ledge or fall off entirely. The Turbo and Rocket Nozzles are cool one note powerups that end up feeling underused, like Yoshi. The Blooper racing is very similar to Turbo but if you hit anything, you lose a life. You can’t slow down or even get off by yourself once you get on. Ironically, the least fluid movement in the game is the swimming. You go too far with each stroke and underwater segments have tank controls. This feels worse than in SM64. There is a fine smoothness to the controls that outweighs the flaws, with quenching animations, but the jank adds up over time, blooming especially in level design.

    There’s wonderful free movement in these open spaces until the camera gets stuck (no option to invert it). Despite water being a key theme, most missions don’t engage with large bodies of water enough to constitute as 'water levels'; it’s just the safety net from platforming. It's 3D Mario so all the levels are pretty good. They finely compliment the generally smooth movement. There are a lot of options to get off the beaten path, not just being 'easier' shortcuts but fun alternatives. The earlier levels noticeably have higher quality. 'Delfino Plaza', the hub world, is the most fleshed out "level" in the game! All the powerups, including Yoshi, are the most fun and useful here; Shines are hidden well and mostly out of order; Blue Coins have good distribution. The major downsides are the sub levels, like Pachinko and Lily Pads. All levels have a sub level without FLUDD, inconsistent with the main game, that showcase the lack of precision jumping Mario has, sourcing the difficulty. Most, if not all of these missions self-awarely have accessible 1 Up Mushrooms early on. Many of these are mandatory, too, so there’s no escaping the bad game design.

    There’s a lot of fun new toys, like the hyper responsive bungee wires. But then we have broken toys like boats and Chucksters. Even other optional missions, like Lily Pads and melon rolling, seem luck based with horrid physics, as if getting good at the game doesn’t apply. We also have literal casino slots. Also, there are friendly NPCs in all levels, adding hints if you’re stuck on a mission and adding to a lovely vacation feel. Thing is, you have to do one mission at a time in strict order, requiring you to slog through the many below-average missions. There’s barely room to skip around as the first seven missions of all levels MUST be completed.

    The game is not worth completing 100%. However, the presentation admittedly counters a lot of the jank for me. Blue coins are cool as 1/10th of a Shine and non-level-locked, but their distribution is not worth exploring for. Also, there is no good coin counter if you already cashed some in, so try not to do that either until you get all 240. While the game has significant jank and noticeable room for improvement, the smoothness that it does have alongside the feeling of warm sunshine overpowers it greatly.

    ‘Bowser’s Fury’ also uses Shines but is “open-world”, untypical of the 3D Mario being “open-level” (“open-worldS”?). Levels in ‘Sunshine’ are viewable in backgrounds of other levels and it’s unsatisfying to Turbo into an invisible wall from 'Plaza' to the 'Airstrip'. Becoming open world with lessons learned from ‘Odyssey’ (checkpoints, continuous Stars, auto saves) would be enough quality-of-life fixes to potentially make 'Sunshine' the best 3D Mario game. Fans have been optimizing the game longer than Nintendo (check out 'Sunburn')! Heck, I played this in 60fps on a WiiU.
    Expand
  19. Jul 27, 2023
    8
    Being very pretty and rather quirky, Super Mario Sunshine takes the basic premise of Mario 64 and gives it a sandbox-style environment that makes it feel very similar to Banjo Kazooie...although not quite as good. Jumps can be unnecessairly awkward - especially when you're against the clock - and the camera can be erratic so for those reasons it does not feel as "special" as some of theBeing very pretty and rather quirky, Super Mario Sunshine takes the basic premise of Mario 64 and gives it a sandbox-style environment that makes it feel very similar to Banjo Kazooie...although not quite as good. Jumps can be unnecessairly awkward - especially when you're against the clock - and the camera can be erratic so for those reasons it does not feel as "special" as some of the other Mario games. But it is still a damn fine game in its own right if judged on its own merits. Expand
  20. May 1, 2023
    8
    The levels are great, the control you have on Mario is good, it could be better, and the voices are the only thing that gives it an 8
  21. PeterW.
    Feb 7, 2005
    7
    A good game, not a great game. At it's current "Player's Choice" price, I would recommend it, but don't expect it to change the way you play video games. I actually find the game to be very much like Mario 64, perhaps even a bit better. For it's time, Mario 64 was incredible but compared to what came after it definetly wasn't the best the system had to offer. Now A good game, not a great game. At it's current "Player's Choice" price, I would recommend it, but don't expect it to change the way you play video games. I actually find the game to be very much like Mario 64, perhaps even a bit better. For it's time, Mario 64 was incredible but compared to what came after it definetly wasn't the best the system had to offer. Now the same controls have basically been reused, minus punching and with the new projectiles. That's fine, as anyone who enjoyed Mario 64 can pick it up and play it. In fact, the only really terrible thing about this game is the camera. It hasn't evolved at all since Mario 64 and though the option to move the camera manually was great at the time, other innovations have been made since that could have been well implemented. As such, compared to more recent platformers, the camera is quite clunky and takes away from the enjoyment of the game. Still, if you've got $30 Canadian too much and some time to kill, I'd recomend it, if only because the Mario games released since (Power Tennis, Double Dash, Etc.) make reference to it and are quite confusing without. I spent my time with them asking "What the **** are these fat palm tree things?" and now that I've played sunshine, I understand it all that much better. Expand
  22. RyanM.
    Aug 30, 2002
    7
    I don't know. Shoot me or something. I didn't get it. It was a weezy, jumbled up premise with nothing addictive about the gameplay. And the water pack is just plain frustrating. Sorry mario, you've lost your touch.
  23. ApocalypseB.
    Nov 30, 2007
    7
    An excellent experience as Mario always is, but only married by almost mind-numbing boredom after a few hours or so. Simple, well crafted, decent graphics, fun gadgets but all too familiar stuff. Now for Mario galaxy.
  24. PaulW
    Nov 16, 2008
    7
    I have been playing videogames for 25+ years. Most critics reviewing Super Mario Sunshine stated that, whilst it was not as good as Super Mario 64, it was not far off. Well, that might not necessarily be untrue because I think that Super Mario 64 was bettered by Rare's N64 platformers, but Super Mario Sunshine is not close to the sense of fun, invention and level design found in, say I have been playing videogames for 25+ years. Most critics reviewing Super Mario Sunshine stated that, whilst it was not as good as Super Mario 64, it was not far off. Well, that might not necessarily be untrue because I think that Super Mario 64 was bettered by Rare's N64 platformers, but Super Mario Sunshine is not close to the sense of fun, invention and level design found in, say Banjo Kazooie. I didn't realise this at the time as I actully bought an N64 (brand new) AFTER I'd bought a Cube. At the time, Super Mario Sunshine was actually the first 3D platformer that I'd played to any extent so, naturally, I was rather impressed with it and would have given it 9/10. But ever since I've played Banjo Kazooie, or Rare's other 3D platformers, I've concluded that SMS, which Miyamoto did not spend a lot of time on himself in favour of concentrating on The Wind Waker, is a curiously empty experience. Some parts are great- Isle Defino itself is bouncy, bright and sun kissed, Noki Bay is a tantalising puzzle of a level and the levels with building blocks are like a precursor to Super Mario Galaxy. I didn't mind using FLUDD, if only the abilities it gives you- eg to shoot up like a rocket or off like a jet ski, could have been utliised in levels as intriguing as anything in Banjo Kazooie. But, no, instead you bounce along on washing lines connecting different windmills, leading to pretty much nothing except Shines. Or you hang from wire frames leading to pretty much nothing except Shines. It's all just like a big construction site at the end of the day, a holiday that you quite liked at the time but now realise really wasn't anywhere near as exciting as it could have been. The game strenously sticks to the holiday theme so much that it lacks varierty and yet there are all other kinds of ideas that could have been implemented- Mario at a water park for instance. Don't get me wrong, it's still much better than the vast majority of dully violent, cliched videoegames but, to me, Luigi's Mansion was the best game featuring Mario on the Gamecube (yes, Mario Kart- Double Dash!!, which I have also reviewed today, also had some disappointments). Expand
  25. MeleeMaster
    Dec 18, 2002
    7
    While it is not as enjoyable as say Super Mario 64, this game does have it's moments. Still though, Mario needs to get back to roots in the Mushroom Kingdom stomping on goombas and kicking Bowser's butt.
  26. Mar 24, 2011
    7
    basically mario 64 with a giant squirt gun and some of the fun yanked away. it just doesnt have the greatness that SM64 had. its fun sure but also kinda frustrating at times and it was so much nicer when you could just skip stars and not have to clear out every level like in this one you have to and have to do them in order which i found even more annoying . it does look very nice andbasically mario 64 with a giant squirt gun and some of the fun yanked away. it just doesnt have the greatness that SM64 had. its fun sure but also kinda frustrating at times and it was so much nicer when you could just skip stars and not have to clear out every level like in this one you have to and have to do them in order which i found even more annoying . it does look very nice and controls pretty damn good now that we dont have that monstousity N64 controllor to deal with . the camera was ok didnt find it improved or worse and SM64 but usable . its a decent mario game worth your time atleast. Expand
  27. May 5, 2011
    7
    It lacks the innovation of Mario 64, truth be told -- especially when it's compared to NGC masterpieces like Resident Evil 4 and Super Smash Bros. Melee. However, it's packed with enough flourishing colors and wacky gameplay to enthrall children and Mario fans of all ages. Pros: Rich, colorful visuals; beautifully structured environments; the gameplay is solid Mario platforming with a fewIt lacks the innovation of Mario 64, truth be told -- especially when it's compared to NGC masterpieces like Resident Evil 4 and Super Smash Bros. Melee. However, it's packed with enough flourishing colors and wacky gameplay to enthrall children and Mario fans of all ages. Pros: Rich, colorful visuals; beautifully structured environments; the gameplay is solid Mario platforming with a few new kicks. Cons: The worst controls and camera in a Mario game; lack of stages and some repetitious level design; the final boss battle is a bit too easy. Expand
  28. Feb 25, 2014
    7
    Personally, I think the Mario games from the Game-cube era were the best of all time. I love Super Mario Sunshine, Paper Mario Thousand Year Door, Mario Power Tennis, Mario Kart Double Dash, Mario Party 4, etc. etc. even more than the N64 counterparts that I grew up with. I love the N64 ones of course, but the Game cube sequels brought so much innovation and creativity they were ultimatelyPersonally, I think the Mario games from the Game-cube era were the best of all time. I love Super Mario Sunshine, Paper Mario Thousand Year Door, Mario Power Tennis, Mario Kart Double Dash, Mario Party 4, etc. etc. even more than the N64 counterparts that I grew up with. I love the N64 ones of course, but the Game cube sequels brought so much innovation and creativity they were ultimately very enjoyable games. Although Luigi's Mansion had no N64 counterpart, it is also a prime example of an innovative Gamecube Game. Great Review :) Expand
  29. Apr 18, 2016
    7
    This is very average game . Very good graphics for 2002 , but terrible storyline . Gameplay is normal . In this game Mario has got water gun . In this game is interesting bosses . This game is not one of the best game on Nintendo GayClub . Normal game . 5/10 , but thanks graphics and bosses .
  30. Jul 8, 2023
    7
    Fantastic spiritual successor to super mario 64. Controls and camera angles clunky at times but overall a fantastic mario experience.

Awards & Rankings

5
2
#2 Most Discussed GameCube Game of 2002
2
#2 Most Shared GameCube Game of 2002
Metascore
92

Universal acclaim - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 61
  2. Negative: 0 out of 61
  1. The FLUDD system is used throughout the game and can either be why the game is so great or why the game is so mediocre.
  2. To say that the camera in this game is atrocious is like saying being kicked in the teeth kinda hurts-it gives the person an idea about how bad it is, but it doesn't even begin to describe the agony in detail.
  3. 100
    A masterpiece of superior game design, infinite gameplay variety, creativity, and life-and it's got a water cannon…and a damn brilliant one at that.