Super Mario Sunshine
GameCube- Publisher: Nintendo
- Release Date: Aug 26, 2002
Summary:
When Mario, Peach, and an entourage of Peach's loyal Toad friends set out for a tropical vacation on lovely Isle Delfino, they're in store for much more than a relaxing holiday. A mustachioed maniac has mucked up the entire island, and Mario is accused of committing the crime. Armed with a hi-tech water cannon called FLUDD (Flash Liquidizer Ultra Dousing Device), Mario sets out to clean the island, clear his name, and solve the mystery of the villainous vandal. With new enemies, moves, and surprises, Super Mario Sunshine offers plenty of challenges.
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| Rating: | E |
|---|---|
| Official Site: | http://www.supermariosunshine.com/ |
| Developer: | Nintendo |
| Genre(s): | Action, Platformer, 3D |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Comic Mischief |
| Sound: | Dolby Pro Logic II |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Kit Harris | Voice Talent |
| Charles Martinet | Voice Talent |
| Keizo Kato | Progress Management |
| Takao Shimizu | Assistant Director |
| Yoshiaki Koizumi | Director |
| Shigeru Miyamoto | Producer |
| Takashi Tezuka | Producer |
| Satoru Iwata | Executive Producer |
| Koji Kondo | Sound Composer |
| Koichi Hayashida | Chief Programmer |
| Futoshi Shirai | Map Director |
| Naoki Koga | Support Tools Program |
| Hideaki Shimizu | Support Tools Program |
| Takeshi Hayakawa | Main Programmer |
| Takeshi Hosono | Character Design |
| Kenta Motokura | Character Design |
| Kazumi Yamaguchi | Map Design |
| Hiromu Takemura | Map Design |
| Makoto Miyanaga | Assistant Director |
| Michiho Hayashi | Character Design |
| Keijiro Inoue | Special Effects |
| Leslie Swan | North American Localization |
| Keizo Ohta | Support Tools Program |
| Shunsaku Kitamura | Main Programmer |
| Shunsuke Makita | Graphic Design |
| Hiroshi Yamauchi | Director |
| Kazumi Totaka | Voice Talent |
| Shigeyuki Asuke | Assistant Director |
| Akiko Hirono | Character Design |
| Taeko Sugawara | Map Design |
| Hidekazu Ota | Graphic Design |
| Kimiharu Hyodo | Assistant Director |
| Nate Bihldorff | North American Localization |
| Tim O'Leary | North American Localization |
| Makoto Wada | Script Writer |
| Yusuke Shiraiwa | Main Programmer |
| Yasuyuki Oyagi | Assistant Director |
| Shinobu Tanaka | Sound Composer |
| Scott Burns | Voice Talent |
| Toru Minegishi | Sound Effects |
| Tetsuya Nakata | Support Tools Program |
| Scot Ritchey | North American Localization |
| Super Mario Club | Product Debug & Testing Unit |
| Yoji Inagaki | Sound Effects |
| Naoki Mori | Graphic Design |
| Kenta Usui | Director |
| Minoru Narita | Progress Management |
| Atsushi Miyagi | Map Design |
| Deanna Mustard | Voice Talent |
| Yutaka Hiramuki | Support Tools Program |
| Shiro Mouri | Main Programmer |
| Mitsuhiro Hikino | Sound Effects |
| Takumi Kawagoe | Graphic Design |
| Takao Sawano | Technical Support |
| Hiroyasu Kuwabara | Graphic Design |
| Isaac Marshall | Voice Talent |
| Hiroshi Matsunaga | Character Design |
| Daisuke Nakamura | Support Tools Program |
| Satomi Maekawa | Character Design |
| Ren Uehara | Graphic Design |
| Shinko Konishi | Map Design |
| Shinichi Sasaki | Main Programmer |
| Naoya Morimura | Main Programmer |
| Eiichi Shirakawa | Support Tools Program |
| Ryuichi Yamamotom | Character Design |
| Jenn Taylor | Voice Talent |
| Delores Rogers | Voice Talent |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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5
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2
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#2 Most Discussed GameCube Game of 2002
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2
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#2 Most Shared GameCube Game of 2002
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