Sphinx and the Cursed Mummy
GameCube- Publisher: THQ
- Release Date: Nov 10, 2003
- Also On: PC, PlayStation 2, PlayStation 4, Switch, Xbox One
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Play MagazineThis game is, simply put, brilliant. The music is intoxicating, the locales magical and the overall vibe decidedly dreamy. [Dec 2003, p.77]
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Expect some of the coolest levels out there, a slew of amazing characters, and something lacking from many games today: a sense of humor.
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Great graphics and a breathtaking soundtrack put it right at the top of the 2003 holiday heap. Everything in this game comes together beautifully.
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For the most part Sphinx looks amazing. It's super-smooth, very fast and some of the exterior cityscapes are breathtaking, although close up the textures are sometimes very plain.
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You've got an awesome fantasy setting (which is really well realised), two characters with original and familiar styles of play, platforming, awesome visuals, 20-hours of gameplay, and something that The Wind Waker didn't have; A decent challenge.
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A fairly well balanced title that, like "Zelda," serves up a semi-non-linear experience complete with huge worlds to explore, difficult and satisfying puzzles, entertaining weapon and item advancements, and more, and it's all very much on the same epic scale as Nintendo's franchise.
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The controls for both of these characters are very tight and always responsive.
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Take a vacation from the Mushroom Kingdom and Hyrule to explore ancient Egypt. You'll be glad you did.
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While it clearly rips off Zelda in certain areas, the Mummy levels are a breath of fresh air to the entire game. Having Sphinx on his own would have had this game be very cookie cutter, so not enough good things can be said about the Mummy.
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The graphics portion of the game is a pure gold mine of visuals. The game sports a lot of nicely rendered locations, finely detailed textures and some exquisite visual effects.
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Strikes a great balance between its fantasy and Egyptian-history-based elements to create a world that is rich with character, color, and originality, and its unique method of puzzle-solving makes it an easy recommendation to any fan of the genre.
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It provides the type of Zelda thrills you would expect with excellent puzzles and a truly enjoyable game world. Slight deficiencies do announce themselves, including a game-killing glitch 1/3 of the way through, a lackluster final boss and a rushed ending that just screams "Sequel!"
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Solidly designed, solidly programmed, very pretty, and about as close to "Zelda" as PS2 and Xbox will ever get. This one deserves to be a sleeper hit.
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Some decent voice acting would have added just that much more to the feel and presentation of this title – so I was disappointed when I realized it was just going to be a text delivery system for the story.
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Nintendo PowerClever puzzles, a compelling story, great camera work and a wide variety of actions. [Feb 2004, p.151]
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Truly a great game. It's one of the best adventure titles for the Gamecube, and one that was horribly unnoticed.
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A schizophrenic but enjoyable combination of gameplay styles, and it's worth slogging through the solid Sphinx segments to savor the Mummy magic.
Awards & Rankings
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36
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64
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#64 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 14 out of 17
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Mixed: 2 out of 17
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Negative: 1 out of 17
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Jul 22, 2016
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WouterB.Mar 16, 2005It's no zelda, but it is a great action adventure.
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VictorG.Jan 4, 2004