Speed Kings
GameCube- Publisher: Acclaim
- Release Date: May 28, 2003
- Also On: PlayStation 2
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- Critic score
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- By date
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Play MagazineThe control is simple yet fun and the tracks, consistently impressive. [Aug 2003, p.75]
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There's plenty to do in SX Superstar, but the problems lie in the gameplay mechanics--such as the trick system and camera--which could've used a little more tweaking.
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SX Superstar isn't a mess, and it's not an unplayable game, it simply lacks the ambition and creativeness necessary to turn a racing game into a truly great ride.
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Nintendo PowerIt's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]
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It is a fast, kick-ass wicked ride that just kept me coming back for more. In short, it is an excellent video game and few games reach that status in my book.
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Game InformerLast time I played this game, it was being released by THQ and was called "MX Superfly." I didn't really like it then, and I don't cotton to this generic motocross stunt title now. [Aug 2003, p.93]
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Cheat Code CentralThe feel of the bike is there but it's essentially an arcade game. If you can see your way clear around the interfering camera angles, you just might be able to have a good time with this game.
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Electronic Gaming MonthlyThe controls are stiffer and less forgiving than Ike Turner on Viagra, and when your crash-prone rider respawns after eating dirt, he's often facing a wall. [Sept 2003, p.122]
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GameNowThe opponent A.I. is just so incredibly bad that only the most spectacularly untalented gamers will ever have to worry about coming in any worse than third. [Sept 2003, p.55]
Awards & Rankings
User score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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[Anonymous]Oct 9, 2006