Sonic Heroes
GameCube- Publisher: Sega
- Release Date: Jan 5, 2004
- Also On: PC, PlayStation 2
User Score
Generally favorable reviews- based on 295 Ratings
User score distribution:
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Positive: 194 out of 295
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Mixed: 79 out of 295
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Negative: 22 out of 295
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Nov 15, 2021
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Jul 7, 2018Why SEGA?Why? SADX and SA2 had one of the best level design in the series, and what did you to Heroes ?The level design is crap and its just Generations without Boost. Why do we have Team Dark and Chaotix.Why didnt Shadow can be dead? He is comepletely unuseful in the games since SA2
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VicklyMar 16, 2004A big failure in my opinion. I had thought that with the release of the awesome sonic adventure games, nothing could go wrong with this one, I was sadly mistaken. They still had not cleared up the bad camera angles, and you had to do virtually the same thing for each team. Very easy to beat, and the characters look a little too shiny. No plot at all, I really did not like it.
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JohnB.Jan 15, 2004
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RabidRJun 23, 2008
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Feb 22, 2021Los personajes se caen hasta con las acciones automáticas. No puedo creer que no hayan pulido eso. Cuando era chico me parecía buen juego pero porque en mi PC me corría muy lento. Ahora que lo juego a su velocidad original me doy cuenta de la realidad.
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Jun 25, 2020I remember beating this game back in 2003, but now visiting it years later I have no clue how we all just accepted this completely broken, buggy, unfinished game. It's like we were all just accepting it and Sonic '06 is what finally made everyone say "Hey, we're not taking this sh*t anymore". The play testers must have been brain dead for this to have passed.
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May 4, 2021
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Apr 9, 2022i am playing this game right now, wich was a part of my childhood, but i dont care about feelings and nostalgia, yeah the music and menus are a nice throwback, but the actual game? the gameplay? controls? this is an absolute joke its unplayable not just by today's standards,
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Mar 2, 2021
Awards & Rankings
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44
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4
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#4 Most Discussed GameCube Game of 2004
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2
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#2 Most Shared GameCube Game of 2004
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Weekly Famitsu8 / 8 / 8 / 8 - 32 gold [Vol 786]
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The glorious 3D speed rush is still broken by moments where you will csream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.
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The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.