Pokemon Colosseum
GameCube- Publisher: Nintendo
- Release Date: Feb 10, 2004
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It's definitely a much better-looking game than either of the "Pokémon Stadium" titles, and the new story-driven adventure definitely gives you more context to the fighting (in addition to providing more stuff to do), but otherwise, the game isn't very different from its predecessors.
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The Shadow Pokemon system is one of the games biggest detractors, but even so, those who are acquainted with the series may want to give this one a shot.
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AceGamezIt's as if the producers stopped halfway through making it, decided to give it a different spin and forgot to bolster the audio department in the process.
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Game InformerEven though none of these elements are so astounding as to bring outsiders into the fold, the franchise's debut on the GameCube ("Pokemon Channel" doesn't count) is a trainer's dream come true. [Mar 2004, p.110]
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The AI is ridiculously simple, which is a crying shame, the battles themselves occupy most of your time and the dialogue is simply poor.
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An improvement over its predecessor, though only due to the expunging of the irrelevant mini-games with an entertaining yet shallow adventure.
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I for one am still waiting for the time when they finally shake up the series and create a nice long epic that makes the GameBoy series wish it could compete... Will it happen? Here's hoping.
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Most fair-weather Pokemon fans will find the Story mode not interesting enough and the Colosseum mode a little too hardcore. [Apr 204, p.98]
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It's sour grapes of sorts because it's a tease at what we really want: An online version where thousands of players can explore the world and battle each other.
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Play MagazineJust like the handheld Pokemon games, the graphics seem to be underdeveloped and the gameplay focus is really on catching, raising, and battling with the assorted critters, overshadowing the characters and story rather than supporting them. [Mar 2004, p.59]
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Computer Games MagazinePokemon fans will indeed enjoy the game, but there's nothing here for anyone else. [July 2004, p.6]
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The story mode in Colosseum is surprisingly dark (by Pokemon standards), but with its lifeless characters and endless torrent of dialogue windows, it's not quite the full-fledged RPG fans may be hoping for. [Apr 2004, p.130]
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Its presentation is well below par, and the battles quickly become repetitive, but there remains an oddly addictive spark beneath its problems.
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An announcer might have been nice, but at least we're spared any potentially awful voice performances. You'll get more out of the game if you can get your GBA in on the action, but the mini-RPG isn't a bad addition.
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games(TM)The biggest problem with Colosseum is that you'll find it not only filed under 'mixed bag' but practically stapled to the sign itself... It seems that one man's inter-console collectathon finale is another's last ditch attempt to save the over-flogged horses of connectivity and Pokemon. [May 2004, p.116]
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With a higher difficulty level and some presentation quirks, Pokemon Colosseum is a great game for the Pokemon veteran and not such a great choice for someone just now getting into the games.
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The story mode is a move in the right direction, but until Nintendo can deliver a GBA-sized Pokemon RPG with depth and length, console Pokemon games will always lag behind their portable counterparts.
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Cheat Code CentralPokemon Colosseum doesn't go overboard with these new features however. It's probably the least amount of innovations and updates that a game can get away with and still call itself a new game.
Awards & Rankings
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39
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8
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#8 Most Discussed GameCube Game of 2004
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7
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#7 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 142 out of 202
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Mixed: 48 out of 202
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Negative: 12 out of 202
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Sep 10, 2011
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Sep 6, 2011
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Jun 19, 2011