One Piece: Pirates' Carnival
GameCube- Publisher: Namco Bandai Games America
- Release Date: Sep 12, 2006
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If you need a break from "Mario Party," this is a good place to start.
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Kids probably won't mind much, and they're definitely the target audience here. Pirates' Carnival isn't spectacular in any one sense, but the solid mini-games and well-used license are enough to put it near the top of the distinctly uncompetitive party game genre.
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If you and your friends are fans of the series, as popular as it is, Pirates Carnival would be a great way to kick back and have a friendly competition with each other. Those who are not familiar with the series or are a little older may not find the premise or even the gameplay itself all that interesting and not quite the party they were expecting.
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Nintendo PowerIt's a good choice for punchy party fans. [Nov. 2006, p.87]
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Despite cramming in a respectable amount of licensed material, weak minigames and a plodding pace mean this ship bilges on its anchor.
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Pirates' Carnival isn't the buried treasure party-gamers have been looking for. It's more like the fool's gold of party games.
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The gameplay is absolutely textbook in its design, and while a few of the games can be pretty entertaining, the sheer amount of variety is far too small.
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Game InformerI want to preface my statements that way, so that when I tell you how awful Pirate's Carnival is , maybe, just maybe, you'll believe me. [Sept. 2006, p.92]
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If only the mini-games that you have to constantly play were more alluring.
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Feels like another "phone-it-in" anime game. The mini-games are boring, the Captain events feel tired and generic, and there's no replay value to be found.
Awards & Rankings
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35
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33
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#33 Most Discussed GameCube Game of 2006
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User score distribution:
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Positive: 1 out of 5
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Mixed: 3 out of 5
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Negative: 1 out of 5
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Jul 25, 2016