NFL Quarterback Club 2002
GameCube- Publisher: Acclaim
- Release Date: Dec 20, 2001
- Also On: PlayStation 2
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Yes, the QB Challenge Mode is back, and quite frankly, its still a blast to play. But for this reviewer, with drab graphics, poor animation, an unforgivable audio package, and several game play and AI issues once again rearing their ugly heads, this game is a hurtin turkey for sure.
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The computer AI is the game's weakest point. Although the offensive play calling is pretty good and kept me on my toes defensively, the AI seems to have a tough time on the defensive side of the ball.
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Nintendo PowerQB Club has shoddy graphics, iffy play control and a tiny list of options and modes. [Feb 2002, p.151]
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Aside from the visual problems, the game also suffers from weak artificial intelligence, which makes playing the single-player game for any real length of time pretty unexciting.
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The sluggish controls could have been overlooked if the game was fun, but NFL QB Club 2002 just isn't that exciting.
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The experience just feels very unpolished, lacking, and almost outdated...Control is sluggish, AI unrefined, and the technolgy bringing it all together sloppy.
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Still not the contender that it should be, but there is hope - and the QB Challenge is still fun to play.
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