Mission: Impossible: Operation Surma
GameCube- Publisher: Atari
- Release Date: Mar 23, 2004
- Also On: PlayStation 2
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The heavy focus on gadgets is good fun for a little while, but there's just never that immersion that I think has become required for games in this category.
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Weekly Famitsu7 / 7 / 7 / 7 - 28 [Vol 798; 2 Apr 2004]
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Cheat Code CentralThink of Mission Impossible: Operation Surma as Splinter Cell Lite.
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TotalGames.netIf you fancy the idea of stealth games but have never quite got your head around the whole 'no running in and blowing heads off' ethos, then this would be a good starting point.
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There's no multiplayer action and with a fairly short playing time, this is much more suited to a rental.
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Not a bad game. Its just hard to be impressed by a nice looking spy game with an uninteresting story and dumb A.I.
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Nintendo PowerLong levels immerse you in the adventure, though the non-intuitive puzzles can take you right out of it again. [June 2004, p.119]
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While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
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GMR MagazineSurma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]
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