Medal of Honor Frontline
GameCube- Publisher: EA Games
- Release Date: Nov 7, 2002
- Also On: PlayStation 2
Summary:
Head back behind enemy lines with Lt. Jimmy Patterson in Medal of Honor Frontline. In this installment of the Medal of Honor series, Lt. Patterson is on a mission to infiltrate the German frontline and steal the HO-IX flying wing, an experimental Nazi weapon so powerful it could turn the tide of World War II. All 20 levels and six major missions in the game are based on real World War II events. You'll also find authentic weapons, including the Colt .45, Springfield sniper rifle, Panzerschreck rocket launcher, and Browning automatic rifle. The World War II experience just got more intense.
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| Rating: | T |
|---|---|
| Developer: | Dreamworks Games |
| Genre(s): | Action, Shooter, First-Person, Historic |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Violence |
| Sound: | Dolby Surround |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Matt Marsala | Producer |
| Dave Nash | Designer |
| Ken Allen | Engineer |
| John Zwicker | 3d Environment Artist |
| Brady Bell | D-Day Producer |
| Brady Bell | Designer |
| Kyle McKisic | 3d Environment Artist |
| Lonnie Kraatz | Animation |
| Yuan Liu | Sound Design |
| Rebecca Hanck | Sound Design |
| Rick Giolito | Executive Producer |
| Erik Kraber | Lead Sound Design |
| Chris Cross | Lead Designer |
| Thom Ang | Lead Character Artist |
| Damon Tripodi | Test Lead |
| Matt Hall | Concept Artist |
| Tarrnie Williams Jr. | Senior Producer |
| Brett Close | Development Director |
| John Castro | Designer |
| Lynn Henson | Designer |
| Eric Serrano | 3d Environment Artist |
| Eric Shemkovitz | Sound Design |
| Ken Angliongto | Animation |
| Tim Lang | Designer |
| Rene Nones | Engineer |
| Tom McDevitt | Engineer |
| Kevin Chen | Character Design |
| Kevin Scharff | Animation Lead |
| Jason Chayes | Weapons/Character Artist |
| Michael Kosenski | Associate Development Director |
| Richard Benson | Engineer |
| Jason Conaway | Engineer |
| Tristan Brett | 3d Environment Artist |
| Jeff Goldfarb | 3d Environment Artist |
| Aaron Casillas | Designer |
| Samuel Bass | Designer |
| Bobby Moldavon | Project Manager |
| Steve Agoston | Graphics Engineering Lead |
| Bradley Fitzgerald | Engineer |
| Thomas R. Stanis | Lead Engineer |
| Vanessa Miles | Lead Artist |
| Douglas H. Muir | Lead AI Engineer |
| Dave Kury | Animation |
| Scotte Eaton | Weapons/Character Artist |
| Matt Eslinger | Engineer |
| David Pendergrast | Engineer |
| Richard Kane | Assistant Producer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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33
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30
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#30 Most Discussed GameCube Game of 2002
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42
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#42 Most Shared GameCube Game of 2002
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