Mat Hoffman's Pro BMX 2
GameCube- Publisher: Activision
- Release Date: Oct 8, 2002
- Also On: PlayStation 2
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The game's shallow goal design keeps it from achieving the same level of addictiveness as competing games like "Tony Hawk's Pro Skater 3" and "Aggressive Inline."
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Nintendo PowerA solid entry in the extreme sports genre. [Dec 2002, p.218]
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Play MagazineIf you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
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The games presentation feels a bit dated compared to games like "Tony Hawk 4" or even "Dave Mirra Freestyle BMX 2."
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Thanks to a poorly constructed objective and progression system in the career mode, many players will find themselves giving up too soon.
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The game feels more "Mat Hoffman's Pro BMX v1.5" than anything else, giving you more of what you loved in the original and tacking on some minor, unnecessary extras.
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The worst part of the sound, though, is the soundtrack.
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STILL too similar to "Tony Hawks Pro Skater," and the changes that were made only work to destroy any fun there was to be had here to begin with.
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A poorly implemented game idea that is by far beaten by Dave Mirras BMX game, which incidentally in its first incarnation had much more expansive levels than this game.
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The graphics are fine and the gameplay is adequate, but mundane level objectives and a lack of refinement keep it buried in the middle of the extreme sports pack.
Awards & Rankings
User score distribution:
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Positive: 3 out of 5
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Mixed: 2 out of 5
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Negative: 0 out of 5
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Jun 11, 2011