Lost Kingdoms
GameCube- Publisher: Activision
- Release Date: May 27, 2002
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Lost Kingdoms may not have much of a plot, but the battle system makes it a fine game worth the attention of all action/RPG fans.
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The simplistic controls greatly add to gameplay, as it is easy to pick up and start playing right away.
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The urge to complete the card collection, to beat up on lowly demons with monstrously powerful cards, or to indulge in the two-player affair is enough to keep most people coming back for more.
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Game InformerI have a feeling that hardcore role-players will completely devour and praise Lost Kingdoms for its ingenious strategies and addictive design. [July 2002, p.84]
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One of the most interesting and odd games that I have played in recent years.
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Electronic Gaming MonthlyA nifty, if linear, action-RPG. [August 2002, p.136]
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A great game, with a great fantasy storyline to boot.
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The deck-of-cards mechanic is incredibly fun and easy to master; it should even appeal to fans of action combat, who'd normally shy from anything with "RPG" in the description.
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Nintendo PowerPunching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]
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For all this complexity the cards can actually prevent you from really getting into the game.
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The short single player game and the weak graphics and sound are too overwhelming to ignore, despite the solid gameplay.
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As an RPG, Lost Kingdoms lacks a lot of the depth, scope, and production values that makes the genre so compelling.
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It's definitely challenging and (once you have some clue what you're doing) fun, but the obvious depth and complexity of the combat system only throws the tepid shallowness of every other aspect of the game into sharp relief very soon.
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A good game with a rough exterior.
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The idea behind the game is sound, and the game is a delight to look at, but Lost Kingdoms falters when it comes to the way the game plays out.
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Theres some incentive to replay the missions (to attain better scores and complete your card collection) but when similarly priced RPGs offer 50+ hours easily, Lost Kingdoms value for money has to be questioned.
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While Lost Kingdoms certainly has plenty of flaws, this is still an impressive first-generation role-playing game for a system that desperately needs one.
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A well-conceived concept suffering from a somewhat lackluster execution.
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The problem is that in its execution there are some balance issues. The lack of a deep storyline and inventive gameplay only hurts more.
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It is sloppy, mundane and unforgivably short.
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A game that has a nifty combat system, but sadly not much else.
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Barely saved only by its sense of strategy, Lost Kingdoms is a lost cause if youre not into card games.
Awards & Rankings
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64
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44
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#44 Most Discussed GameCube Game of 2002
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23
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#23 Most Shared GameCube Game of 2002
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User score distribution:
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Positive: 12 out of 19
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Mixed: 6 out of 19
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Negative: 1 out of 19
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Jul 21, 2022
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Sep 23, 2019
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Nov 2, 2011