I-Ninja
GameCube- Publisher: Namco
- Release Date: Dec 4, 2003
- Also On: PlayStation 2
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The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks. There's a lot of variety, too.
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Electronic Gaming MonthlyI love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
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I would call I-Ninja a beginner action platformer, something excellent for a young niece or nephew. It is a really easy game, all things considered, even though there were a few times when I cursed the thing.
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Merely an average action platformer. There are some bright points, such as an abundance of moves, and some interesting levels, but this is overshadowed by bland presentation and disjoined gameplay.
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This game has a huge lifespan, as I eventually found it such a pain to play I couldnt play for more than 15 minutes max a day.
Awards & Rankings
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40
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83
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#83 Most Discussed GameCube Game of 2003
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51
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#51 Most Shared GameCube Game of 2003
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User score distribution:
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Positive: 9 out of 15
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Mixed: 5 out of 15
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Negative: 1 out of 15
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JonH.Mar 26, 2005
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RyanM.Feb 20, 2004