I-Ninja
GameCube- Publisher: Namco
- Release Date: Dec 4, 2003
- Also On: PlayStation 2
Summary:
He might be small, but he's one angry Ninja. I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for I-Ninja.
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| Rating: | T |
|---|---|
| Developer: | Argonaut Games |
| Genre(s): | Action, Platformer, 3D |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Animated Blood Violence |
| Sound: | Dolby Pro Logic II |
| Cast | Credit |
|---|---|
| Mick Hanrahan | Art Team |
| Justin Scharvona | Audio Manager |
| John Gay | Engine Code Team |
| Lewis Gordon | Lead Engine Coder |
| Lloyd | Game Code Team |
| Neil Crosbourne | Art Team |
| Rob Lord | Music Composition |
| Shelly Johnson | Animation Team |
| Andy Squirrell | Project Manager |
| Gary Goldman | Producer |
| Ingmar Clarysse | Art Team |
| Iain Wright | Design Team |
| Brian Leake | Technical Director |
| Jamie Walker | Producer |
| Scott Burfitt | Assistant Producer |
| Ben Wyatt | Lead Game Coder |
| Richard Bush | Game Code Team |
| Tim Hanagan | Game Code Team |
| Tom Kermode | Game Code Team |
| John Owens | Game Code Team |
| Carl Graham | Engine Code Team |
| Peter Heywood | Engine Code Team |
| Warren Merrifield | Engine Code Team |
| Dax Ginn | Lead Designer |
| Ian Ball | Design Team |
| Jake Fearnside | Design Team |
| Anna Larke | Design Team |
| John Wagland | Design Team |
| Wayne Billingham | Lead Artist |
| Tanguy Dewavrin | Lead Artist |
| Frances Castle | Art Team |
| Tristan Clarysse | Art Team |
| Peter Dobbin | Art Team |
| Charlie Farrelly | Art Team |
| Adam Hill | Art Team |
| Remi Lefort | Art Team |
| David Moss | Art Team |
| Lesley Roberts | Art Team |
| Glen Saberton | Art Team |
| Rich Self | Art Team |
| Eros Tang | Art Team |
| James Norman | Lead Animator |
| Gary Bendelow | Animation Team |
| Will Brayden | Animation Team |
| Andy Grisdale | Animation Team |
| Andy Joule | Animation Team |
| Leon Walters | Executive Producer |
| Adam Fothergill | Sound Designer |
| Jason Field | Audio Programmer |
| Nick Arundel | Music Composition |
| Mark Bandola | Music Composition |
| John Hoffman | Storyboard Cleanup |
| Dee Bradley Baker | Voice Talent |
| Erin Fitzgerald | Voice Talent |
| Don Bluth | Director & Storyboard |
| Matthew Bell | Art Team |
| Jonathan Kromrey | Producer |
| Sebastian Canniff | Producer |
| Rhonda Olson | Producer |
| Tomoko Shintani | Associate Producer |
| Ciara McCabe | Storyboard Cleanup |
| Tim Jessup | Sound Design |
| Scot Olson | Layout |
| Cathy Dresbach | Voice Talent |
| Richard Griffiths | Senior Audio Programmer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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40
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83
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#83 Most Discussed GameCube Game of 2003
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51
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#51 Most Shared GameCube Game of 2003
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