Hello Kitty: Roller Rescue
GameCube- Publisher: Namco
- Release Date: Aug 16, 2005
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Basic reading ability is required-which is a bit disappointing, as voice actors would have made this a slam dunk for children too young to read-but it's an otherwise simple and straightforward title that should provide hours of enjoyment for the adolescent set.
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The basic format will be laughably familiar to any half- experienced role-player, but the shortness of the levels, the bright graphics and the arrows to help you on your way make this a game that will delight, rather than frustrate.
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Possibly the single most important factor for a kid's game is control. The game will likely be inaccessible to kids under five unless you spend a lot of time coaching them.
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A good children's game that will provide some amusement for young girls. With more content and variety, it could have been a great game, but it still compares well to other similar games.
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AceGamezThe gameplay is very basic, the story is almost non-existent, the sound isn't what it should be and the graphics are okay but have their drawbacks. Yet my nine-year-old sister loved Hello Kitty Roller Rescue to bits. Its simple, it's accessible and it's very rewarding - because you can unlock new costumes for Kitty.
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For the adolescent girls it's targeted at, the game does a fine job at capturing the cuteness of the Sanrio universe in video game form.
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Geared towards the adolescent gamer, this game will still have Sanrio fans of all ages swooning with delight at the chance to take control of the Kitty herself.
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An incredibly good "gateway" game. If you want to take a child away from their Dora the Explorer and Barbie games and guide them into the more difficult, more rewarding games that the older children play, Hello Kitty Roller Rescue is the game to do it with.
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It's actually fun for someone who A.) Loves Hello Kitty B.) Hates alien invaders and C.) Loves to kill aliens while on roller skates.
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While the basic gameplay concepts are put to good use, poor design muddies what potential there was. If you're a die-hard Sanrio fan, though, this is definitely worth a playthrough.
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Nintendo PowerGuilty pleasures aside, though, Hello Kitty: Roller Rescue falls flat. While the surreal, candy-colored world looks nice, the game mechanics are unresponsive and shallow. [Oct 2005, p.99]
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Hello Kitty Roller Rescue can be summed up in four words: bright, pink, short, easy. This colorful GameCube adventure, clearly aimed at children and fans of the popular characters, delivers a cute fracas that should delight its intended audience.
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The actual game is an uninspired snooze fest that not only insults the popular franchise but its target audience as well.
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If you can't go anywhere without your Chococat pencil case, go ahead and pick up Roller Rescue. We're sure you'll manage to delude yourself into thinking it's great.
Awards & Rankings
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60
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25
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#25 Most Discussed GameCube Game of 2005
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User score distribution:
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Positive: 9 out of 14
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Mixed: 2 out of 14
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Negative: 3 out of 14
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Nov 22, 2013
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Dec 9, 2021
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Oct 17, 2020This game kidnapped all of my family members and took my only copy of garfield kart. Bad Gam I would want it to not exist if I were it.