Die Hard: Vendetta
GameCube- Publisher: Sierra Entertainment
- Release Date: Nov 19, 2002
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The idea of taking hostages in a first person shooter is novel, and stealth also can be interesting. None of that negates the impact the auto-aim has on the game, or how frustrating the controls can be. Throw in the terrible graphics, the linear missions, and the lack of any sort of multiplayer and Die Hard Vendetta is one of the worse Gamecube FPSs.
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The execution is sloppy, and in the end, the game simply feels unfinished.
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The embodiment of third-rate gameplay.
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If you want a game that does the franchise justice, you can probably pick up the fantastically entertaining Die Hard Trilogy on PSone for about one eighth of the cost of this.
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Electronic Gaming MonthlyPlaying DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]
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Its bargain-basement visuals, vapid enemy A.I., and flaccid controls ensure that the game could stand accused of lameness in a court of law.
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Play MagazineUneventful level desigin and poor AI. [Feb 2003, p.91]
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The controls here are totally unsatisfying. Tack on narrow-minded gameplay and dim graphics and you've got a game that dies quite easily, actually.
Awards & Rankings
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45
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#45 Most Discussed GameCube Game of 2002
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14
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#14 Most Shared GameCube Game of 2002
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User score distribution:
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Positive: 4 out of 11
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Mixed: 6 out of 11
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Negative: 1 out of 11
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Sep 1, 2022A good proof of concept, poor difficulty spike balancing, but I wish it had more love and a remake even.
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May 18, 2020
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Nov 15, 2016