Call of Duty: Finest Hour
GameCube- Publisher: Activision
- Release Date: Nov 16, 2004
- Also On: PlayStation 2
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You won't find a better first-person shooter on the Nintendo GameCube. In fact, it's the best first-person shooter in a World War II setting this generation. Is this surprising? With the use of the original Call of Duty's play mechanics and amazing production values across the board, it shouldn't be.
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One thing Call of Duty: Finest Hour manages to do with success is take everything from graphics to sound, from music to gameplay; and toss it all into one big can of whoop-ass and make a great game.
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plays like your favorite World War II movies come to life. You'll relive parts of "Enemies At The Gate", "Day After Tomorrow", with hints of "Saving Private Ryan."
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But for a challenge that won't be one-upped, top-quality sound and graphics and a serious, reserved tone that does honor to the people who didn't have a choice to just play the video game version, pick up Call of Duty: Finest Hour as soon as you are able. You won't be disappointed.
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Play MagazineI love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
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Game InformerMuch like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
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The single-player game is short, yes, but it's incredibly epic (in the cinematic definition of the term), and multiplayer should keep you playing long after the main campaign is over.
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Unfortunately, the Gamecube version of the game does not include any online multiplayer support. Spark Unlimited did not balance this exclusion with any multiplayer split-screen modes or even a multiplayer co-op campaign.
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Electronic Gaming MonthlyEven though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
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The best WWII shooter currently available on a console. It's rich with historical details, colorful characters, and interesting locales, and you'll find yourself immersed in the intense combat sequences.
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A wild ride through some of mankind's most violent episodes holds its own against the orginal PC masterpiece.
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The character models won't win any awards, but the terrain and weapons alone make sure that you won't mistake the environment for the present. Buildings, tanks and embankments are all very well done. There is a noticeable downgrade, however, with the Gamecube version which was a surprise.
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Going into and out of some of WWII's most intense battles will keep you coming back for more. If you can get by the average graphics and a couple of A.I. wobbles you'll have a great time playing this game.
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Now, when I talk about how Call of Duty is "Halo" in World War II, all the similarities are there. You can only hold two weapons at a time, along with grenades; health seems to be damn near endless.
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The action can sometimes be too scripted and some levels lack that intensity of the PC original, but we're still looking at a fun time at the frontlines.
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With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
Awards & Rankings
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37
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35
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#35 Most Discussed GameCube Game of 2004
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33
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#33 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 14 out of 22
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Mixed: 4 out of 22
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Negative: 4 out of 22
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Oct 30, 2022
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DerekDec 26, 2006
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DJFeb 10, 2005