- Publisher: Namco
- Release Date: Nov 16, 2004
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyIf graphics and gameplay are more important to you than story, by all means dive in. [Holiday 2004, p.134]
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Edge MagazineSo well integrated is the card collection/reward mechanic that the traditional RPG exploration elements slip easily between the staccato rhythm of the battles. For this reason, the game takes on an invigorating freshness that overrides most of its generic frustrations. [Jan 2005, p.93]
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While the game doesn't have a compelling story or interesting characters, it does have an easygoing charm and a few goofy locales like a village built from candy and an ingenious hall of mirrors.
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The brisk card battles provide a frantic element few RPGs can claim, and the visuals hold up their end of the bargain. But a huge reliance on luck, some quirky gameplay issues, and a ho-hum plot saddled with atrocious voice acting holds this one down like a pair of concrete shoes.
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Floating island environments are intricate and beautiful but paper-thin characters and an evil empire revenge yarn are disappointingly dull.
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Play MagazineBaten Kaitos isn't bad, but it doesn't stack up to the games it seemingly wants to emulate. [Dec 2004, p.58]
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GMR MagazineUnfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]
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An engaging card battle game wrapped up in a solidly mediocre story.
Awards & Rankings
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20
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12
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#12 Most Discussed GameCube Game of 2004
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18
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#18 Most Shared GameCube Game of 2004
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User score distribution:
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Positive: 76 out of 91
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Mixed: 7 out of 91
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Negative: 8 out of 91
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Oct 21, 2012
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TheElusivePossomSep 2, 2005
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GouletteD.Jan 23, 2005This is gamecube masterpiece that every gamecuber must have. Unique and very addictive. Stunning visuals and near-perfect gameplay.