Tomb Raider: The Prophecy
Game Boy Advance- Publisher: Ubisoft
- Release Date: Nov 12, 2002
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- By date
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Nintendo PowerPlay control is smooth and intuitive. [Dec 2002, p.222]
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Her voice and 3D model may be missing but the spirit of adventure is definitely something not forgotten here.
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Merely average.
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Game InformerWhen you're pulling switches, backtracking, and participating in boring combat through these large areas, you tire quickly. [Jan 2003, p.122]
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It does its job reasonably well, but blandness abounds, and the whole thing just looks like it's been rushed out to fulfil a contractual obligation, rather than a labour of love.
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Thanks to the lifeless puzzle design, TR quickly becomes dull-hit the switch, jump to another ledge, repeat.
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A likeable platform game, but as it progresses, its lack of variety makes it dull.
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With all the inexpensive technology available today, it grinds my nerves to see that Ubi Soft couldn't program in the ability to save on the cartridge. With passwords becoming less of a trend today, the game is severely hurt.
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What makes Tomb Raider: The Prophecy so dreary is the level design.
Awards & Rankings
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69
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32
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#32 Most Discussed Game Boy Advance Game of 2002
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User score distribution:
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Positive: 13 out of 16
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Mixed: 1 out of 16
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Negative: 2 out of 16
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KiaC.Apr 12, 2003I haven't finished it yet but it is a challenge so far.
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RacheleT.Feb 22, 2003
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LazP.May 8, 2003This game rocks...nice graphics and playabilty...Very good!!!