Tactics Ogre: The Knight of Lodis
Game Boy Advance- Publisher: Atlus Co.
- Release Date: May 11, 2002
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Play MagazineIf you've never played a Quest game (and let's face it, not many in this country have), this is an awesome chance to find out why they're so great. [April 2002, p.68]
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The story is rich and interesting with just enough plot twists and turns to keep you on your toes, but not too many to make you scratch your head in confusion...Without a doubt, one of the finest games for the GBA to date.
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Tactics Ogre is something truly original, both in form and execution, and once you start playing it, you'll know you're in for a treat.
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This game is the shiznit. Its the best game on the Game Boy Advance.
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Pocket GamesA deep and addictive game, and the two-player link makes it an instant classic. [Summer 2002, p.36]
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The action focuses on the turn-based management and strategic command of a small group of soldiers. This is a complex idea, but the gameplay of Tactics Ogre truly shines, and the Game Boy Advance is a capable platform for it.
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Successful because it is simple. The game breaks down into a simple pattern that is perfect for the stop-and-start style of game play that is experienced when playing a handheld game.
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Nintendo PowerEngaging adventuring and razor-sharp fun for fans of epics and real-time strategy. [May 2002, p.138]
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The next great title in the genre.
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netjakI explored many of the game's options and spent a lot of time leveling up, so I spent almost 70 hours playing this game. However, it was the intriguing story, with its quest for the relic sought by the fallen angel who only wants God's favor, that propelled me through the game to its every end.
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While its not quite as deep as the older SNES game, theres still a whole lot to like, and with so many potential character customization options itll keep you preoccupied for many, many an hour.
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Long, packed with value and excellently executed, armchair tacticians will appreciate the deep character design, while RPG enthusiasts will be surprised to find an extremely well developed storyline with branching paths backing the tactical focus.
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There are some downsides, such as the sluggish pace and initially overly easy computer AI, but once you get deeper into the game and get wrapped up in the storyline you'll soon forget about these shortcomings.
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The biggest downside to the game is that it is very deep and does require a lot of patience. For instance, after you complete your turn, you have to sit through the computers entire turn. After a while this can get tedious, especially in a long battle.
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Electronic Gaming MonthlyA strategy junkie's dream come true. [May 2002, p.115]
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GMR MagazineAn incredibly deep strategy RPG with a branching story line and a rewarding battle system. [Feb 2003, p.97]
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Game InformerThose of you who have attention-deficit problems or severe sugar ingestion issues will not like Tactics Ogre. [Apr 2002, p.88]
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The sheer number of battles, along with the multiple endings (the story branches at several points based on the gamers selections), extra maps with hidden treasure not found in the main quest, and the multiplayer function that allows players to put their squads head-to-head make Tactics Ogre a game with a lot to offer in terms of gameplay.
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Because of the many, many choices to be made throughout the game, there are more than a few ways to play through it, and different characters to recruit.
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A good game, but it fails to distinguish itself enough from its 1997 cousin. Same character models, same environments, same battle engine, same items, same weapons, same spells...theres something to be said for consistency, but I feel Tactics Ogre needed to expand on the idea a little more, not just carbon-copy it.
Awards & Rankings
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6
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9
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#9 Most Discussed Game Boy Advance Game of 2002
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6
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#6 Most Shared Game Boy Advance Game of 2002
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User score distribution:
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Positive: 38 out of 46
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Mixed: 5 out of 46
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Negative: 3 out of 46
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Sep 17, 2015
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Nov 11, 2013
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Nov 24, 2011