Spyro Orange: The Cortex Conspiracy
Game Boy Advance- Publisher: VU Games
- Release Date: Jun 3, 2004
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- Critic score
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- By date
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Nintendo PowerThe graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
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Let down by a slightly unsatisfactory platform element that doesn't make the most of the lead character's abilities, and is outshone by it's counterpart game.
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It's all pretty simple. Crash collects Wumpa fruit, Spyro collects crystals, and they both jump over lots of spikes.
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They may not have used the swap system as well as the Pokemon games and collecting cards is no where near as desired as getting new animals to play with but they have done a solid job with Spyro Fusion.
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While you may enjoy this game for a bit, the lack of any incentive to play the mini games more than a couple times will really hamper your ability to enjoy this game beyond your first time through.
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An average game that will give a decent amount of gameplay value, but just doesn't offer much in the way of excitement or thinking. Having lots of mini-games is a good idea, but the games themselves needed to be more varied and not just be various versions of racing games and breakout clones.
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Even though it does feel like a quickly thrown together clone of Crash Bandicoot Fusion, I did enjoy this slightly more, due to the overall increased pace of the game.
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Gone is the typical awesome gameplay of Spyro that has been replaced by mini-games galore. If only the mini-games could have been fully realized in a better form, perhaps Wario Ware style?
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Given the choice between either Crash or Spyro, you should probably know that Spyro is targeted for younger gamers while Crash is a bit more difficult and aimed for experience players, thus giving you the most and more challenging gameplay experience.
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It's not going to set the world on fire for its originality of presentation and gameplay, but for a younger gamer, this a charming and solidly-built platform action/adventure game that should give them some real entertainment with fair value added by the trading card and multiplayer aspects of the cartridge.
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It's a shame that a better marriage of the imaginative and compelling mini-games of "Crash" and the interesting platforming segments from Spyro couldn't be found. If you're determined to pick up one of these games, Crash is a slightly better choice.
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On its own, there really isn't enough to Spyro Orange to keep players interested for very long.
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Just a mishmash of concepts that never really gel into anything great. [June 2004, p.139]
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It had promise, but didnt live up to its expectations; what did I expect? More than this.
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Spyros new developer, Vicarious Visions, has changed the focus of Spyro to mini-games, which are very easy, boring and repetitive; they have also taken away the 3-D look of the games, which presents some problems in gameplay, not forgetting the fact that the 3-D isometric look simply looked better.
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Cheat Code CentralIf you haven't already, put your money on Wario Wares Inc. It features hundreds of mini-games and no lame platform levels.
Awards & Rankings
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64
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29
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#29 Most Discussed Game Boy Advance Game of 2004
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User score distribution:
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Positive: 10 out of 21
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Mixed: 3 out of 21
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Negative: 8 out of 21
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Feb 26, 2019
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Dec 19, 2018
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May 20, 2018it aright. its not much when compared to the crash counterpart but great nevertheless.