Spy Hunter
Game Boy Advance- Publisher: Midway
- Release Date: May 14, 2002
- Also On: PC, PlayStation 2
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As close to the console versions as you possible can get. The games visuals are very well done and the sound is pretty cool in itself.
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The game's particularly ruthless A.I can offset the fun a little. Surviving certain levels is tough enough, but having to do it over and over to complete all the objectives borders on the inhumane.
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Game InformerShort but sweet; put Spy Hunter down as one of life's nice little surpises. [June 2002, p.87]
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As well-produced as SpyHunter is on the GBA, it's just not tight in its mission layouts, and the strategy isn't made very clear the first time around the course.
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Collision detection problems, too dark color palette, and boring objectives are the main problems. However, even a jaded reviewer like myself can find a lot to like with SpyHunter.
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The missions are not terribly hard, but yet it still makes for a fulfilling experience to complete a mission.
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It's not badly done action. I only wish it was arranged better. Not in need of more explosions, not utterly boring and certainly not bad-looking; it's just, regrettably, dry.
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Nintendo PowerRuns like a well-oiled machine. [Sept 2002, p.168]
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A great-looking game, though the gameplay can start to wear thin pretty quickly.
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Pocket GamesSome games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
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The linear gameplay can get extremely frustrating.
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It should have stuck to its roots a bit more.
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GameNowThe graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]
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