Shining Soul II
Game Boy Advance- Publisher: Atlus Co.
- Release Date: Apr 20, 2004
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netjakIn a generation of games where developers put more time into cutscenes, talking, and character development than into pure gameplay, this hack/slash RPG is a huge relief. There's a time and place for games that are more like movies, but Shining Soul 2 is a reminder as to what this hobby of videogames is all about.
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I always wondered if someone could pull off a "Diablo"-esque game on the GBA, and this proves it can be done, and done well.
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Nintendo PowerSlow-to-roll-out dialogue bogs down the game at the beginning, but the pace quickens when the fighting begins. [Mar 2004, p.120]
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There is an incredible amount of replay value if you're willing to tackle the advanced difficulty or try a different class through the game. However, while alone, the game does lose a bit of its steam.
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Pocket GamesWith eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
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The crowning glory is a co-operative multiplayer game that's every bit as thrilling as the GBA's "Four Swords." It's hardcore, but accessible.
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Its single-player is engaging and varied, and the multiplayer is even better. If you're looking for something a little deeper than the usual GBA fare, Shining Soul II is sure to put a smile on any gamer's face.
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Variety and customization are what people enjoy about the dungeon crawler genre, and Shining Soul II offers both in abundance.
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A significant improvement over last year's original and a lot more fun and playable. The developers worked to make the sequel a much more realized action RPG than the original.
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It feels a little bit like "Zelda" and has the depth of "Diablo." Not bad. Not bad at all. [Feb 2004, p.114]
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With the variety of unique character choices, the interesting level-up method, and rocking multiplayer, Shining Soul II has its charm. Still, I can't help feeling it's still missing something to give it more oomph, at least in single-player mode.
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Electronic Gaming MonthlyGet some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
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The game is obviously hard, and the fact that theres no pause screen doesnt help either.
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GMR MagazineVastly improved graphics and animations make this practically a new game. [Jan 2003, p.93]
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Cheat Code CentralThis is the game that the original should have been.
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games(TM)Shining Soul II doesn't really pack enough charm to distinguish itself as anything other than a solid yet unspectacular RPG. It even struggles to differentiate itself from the first game, looking and playing almost exactly the same. [Apr 2004, p.101]
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Play MagazineThe gameplay that's presented is fun, especially with the variety of weapons and upgradeable skills, and the ability to play with four players is much appreciated, but I really wish they'd added more depth and diversity to the experience. [Dec 2003, p.97]
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AceGamezShining Soul II suffers from a very flawed combat system, leaving it open to RPG veterans only.
Awards & Rankings
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28
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38
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#38 Most Discussed Game Boy Advance Game of 2004
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41
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#41 Most Shared Game Boy Advance Game of 2004
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User score distribution:
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Positive: 12 out of 15
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Mixed: 2 out of 15
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Negative: 1 out of 15
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JimminyCricketJul 6, 2007Lots of fun, very addictive, but too simplistic gaameplay.
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May 6, 2023Better graphics, more characters and a deeper storyline, but ultimately it's still a bit too reliant on level-grinding.
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Mar 7, 2023