Naruto: Ninja Council 2
Game Boy Advance- Publisher: D3
- Release Date: Oct 4, 2006
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Even though Naruto: Saikyo Ninja 2 is a good playthrough it doesn't have anything special to make the game stand out.
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Naruto fans will really enjoy this game and fortunately the way the game was developed, the rest of us will too.
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Play MagazineDashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]
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It includes a worthwhile multiplayer mode, the ability to play as a variety of characters, simple yet solid gameplay, and a good sense of style.
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Weekly Famitsu6 / 7 / 7 / 6 - 26 [Vol 803; 7 May 2004]
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The good news is that I had an enjoyable time playing the game even without being very familiar with Naruto, so it stands to reason that real fans will like it even more.
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A largely unoriginal action/platformer that does little to expand its genre.
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Nintendo PowerIt's as if the level designers didn't play the game, or at least not enough to realize that the game's mushy response to your button presses doesn't support the level of difficulty at which the jumping and fighting challenges are set. [Dec. 2006, p.113]
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Ninja Council 2 attempts to focus more on the fighting and less on the exploration, but fails to retain the tight gameplay of the original in the process, making for a game with far more detail and style, better character animations, but a weak overall feel.
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It's a title for Naruto fans, but in all respects, it's a sub-par action/platformer; It's short, it isn't very fun, and it is deeply unsatisfying.
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Naruto: Ninja Council 2 isn't an awful game, but it doesn't do anything particularly well, either. It's strictly for the most die-hard fans of the show, and even they may find themselves growing bored with the game after a while.
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The multiplayer is fun, but forget playing this alone - there's not enough here.
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netjakOne of the big problems with making a cheap side-scroller is with the addition of garbage AI, the game is just a lot of run from Point A to Point B, with the beat-up people areas providing barriers.
Awards & Rankings
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25
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9
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#9 Most Discussed Game Boy Advance Game of 2006
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User score distribution:
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Positive: 10 out of 20
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Mixed: 8 out of 20
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Negative: 2 out of 20
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Apr 13, 2016
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Feb 7, 2011
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DeannaH.Jul 29, 2007It was a fun game while it lasted. It was too short, beat it in 4 hours.