Mission: Impossible: Operation Surma
Game Boy Advance- Publisher: Atari
- Release Date: Dec 2, 2003
- Also On: PlayStation 2
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- Critic score
- Publication
- By date
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Game InformerFor sneaky spy maneuvers, go to "Splinter Cell" for the same over-the-top fun and much better example of gadgetry, espionage, storytelling, control, and graphics. [Mar 2004, p.114]
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Nintendo PowerRough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]
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A mild diversion rather than the full-blown, stealth, spy-thriller it could have been. At times I had fun, but most of the time I was turned off by the frustrating gameplay and slow pacing of the action.
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While there's definitely some enjoyment to be found in small doses, we spent far too long dying, restarting and trying again to have any real fun.
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AceGamezThe frustrating and sluggish gameplay is only marred further by some completely uninspiring visuals.
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Even those looking for a tactical stealth action game should be wary, since this one is both frustrating to play and not very engaging.
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Dont bother with this game; the developer didnt seem to really try and neither should you.
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Pocket GamesThe main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]
Awards & Rankings
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99
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83
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#83 Most Discussed Game Boy Advance Game of 2003
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User score distribution:
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Positive: 1 out of 3
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Mixed: 1 out of 3
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Negative: 1 out of 3
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Sep 25, 2022Terrible save system ruins what could've been a fairly underrated GBA game.