Mario Pinball Land
Game Boy Advance- Publisher: Nintendo
- Release Date: Oct 4, 2004
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Weekly Famitsu7 / 7 / 7 / 8 - 29 [Vol 820]
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If you can get by the game's mediocre sound or another poor execution that we call a Mario plot, you'll find a really entertaining game of pinball in Mario Pinball Land.
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The perfect example of an experiment gone awry. If only the physics were just a little more realistic, it would help a great deal, but as it is, the game just gets to be annoying before you ever start to have fun.
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In terms of challenge and entertainment Mario Pinball Land is a good choice for a long flight or a series of shorter periods.
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Given that most gamers will be able to plough through the game's challenges in only a couple of day's worth of light play, leaving only the time trial option to keep them amused, you can't help but feel that more should have been made of the concept - especially considering the game's sparkling visuals.
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A short and slightly limited game....While it lasts, it's a blast.
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A pretty lacklustre game - in both the pinball and Mario aspects.
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A very boring game. There is not enough substance on each game board. Trying to take the pinball video game genre in a different direction is a noble step, but at the same time, you cannot remove things that define pinball games and make them fun.
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Offers an exciting take on a stale genre, but I found it to be unnecessarily frustrating.
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games(TM)There's a major flaw in actually controlling Mario, as the physics just don't seem to act as they should - aiming at specific targets can be extremely tricky at times, making completing some tasks more infuriating than challenging. It's a shame, because everything else about Super Mario Ball is so impressive.
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A great looking and great sounding game, one of the most impressive on the GBA. The frustrating lack of control, screen-resets and small number of levels put a nasty dent in its play value.
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As a Mario game it fails. As a pinball game it fails. As a combination of the two it's one of the most annoying games imaginable. [GamesMaster]
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This game may have more pinball "challenges" than "Pokemon Pinball," but when players have to struggle through some of the frustratingly bad design implementations, it's almost not worth the playtime.
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It's just a shame that the gameplay flaws (seriously, why can't you tilt?) drag the entire package down so far. Maybe next time, Nintendo should just toss a few Koopa Troopas and Goombas into the "Pokémon Pinball" template.
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It turns out that pinball controls don't make for a very good platform game.
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It's not terrible, but it's flawed. It just doesn't do a good job with recreating the pinball experience, or really a good Mario experience.
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GMR MagazineA monumental bore. [Nov 2004, p.130]
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In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this.
Awards & Rankings
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58
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24
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#24 Most Discussed Game Boy Advance Game of 2004
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20
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#20 Most Shared Game Boy Advance Game of 2004
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User score distribution:
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Positive: 3 out of 22
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Mixed: 7 out of 22
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Negative: 12 out of 22
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VirginiaPlainOct 18, 2004Finally a GBA game that looks great AND plays well.
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Jul 30, 2023THIS GAME **** SUCKs worst game ive ever played worst game ever made this game is garbage genuinely trash
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Jun 28, 2023