Kingdom Hearts: Chain of Memories
Game Boy Advance- Publisher: Square Enix
- Release Date: Dec 7, 2004
User Score
Generally favorable reviews- based on 287 Ratings
User score distribution:
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Positive: 223 out of 287
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Mixed: 45 out of 287
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Negative: 19 out of 287
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Aug 17, 2012A good game. However, the card system is rather...annoying. The story is good and there is a lot of content. Unfortunately the card system really diminishes the game.
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Jan 5, 2017
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TitaW.Aug 7, 2005If anyone buy this game, they probably luph the first Kingdom Hearts and want to complete the story until before Kingdom Hearts 2. Personally, I buy it because I want to see the continuation after the ending of the first game. This game is very good, but not excellent.
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BonbonAlianoAug 6, 2005I really luph the story, but not really the gameplay. They change it into a card-based game and I prefer the action-adventure one such as the original Kingdom Hearts for PlayStation 2. Anyway, it's good that you can play Riku as a secret character. I like this game.
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Apr 23, 2011An unoriginal, but crafty action-RPG for the Gameboy Advance. Pros: Beautifully produced for a GBA game and the card based tactics are surprisingly enjoyable. Cons: Repetitive level design and combat; eventually, you WILL run out of cards.
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Jan 20, 2012This review contains spoilers, click expand to view.
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May 27, 2012This game was fun.
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Nov 29, 2021
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Aug 31, 2018Coming from the PS2 game to this is drastically different gameplay wise.Just like Dream Drop Distance, it will give you a deeper understanding of the world and core games that follow it
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Mar 20, 2022
Awards & Rankings
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23
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5
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#5 Most Discussed Game Boy Advance Game of 2004
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8
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#8 Most Shared Game Boy Advance Game of 2004
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A really excellent GBA game which pushes the little system to a degree that few games have tried.
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The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]
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games(TM)Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.