Juka and the Monophonic Menace
Game Boy Advance- Publisher: SouthPeak Games
- Release Date: Oct 24, 2006
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The game is geared towards a younger audience, so older players probably won't find it too challenging but then again, that never hurt a game like Pokemon, and it doesn't hurt Juka either.
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There isn't a whole lot of replay value once you've finished the game, but the adventure is long enough to keep a player entertained for quite a bit of time.
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If you're up to the challenge of dealing with the combat issues then Juka shouldn't disappoint.
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Take four parts "Secret of Evermore," two parts "Legend of Zelda," and one part "Mega Man X5" (most notably in the "constant tutorial" mechanic), mix together for a few minutes in your backpack, and you've got Juka and the Monophonic Menace. This title is truly an example of the flaws making the masterpiece.
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With its unique game play and memorable characters, Juka and the Monophonic Menace is just interesting enough for me to recommend.
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AceGamezJuka and the Monophonic Menace could have been much better, had the puzzles been more challenging and more variety inserted into the world around you.
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It's not a "AAA" title but it's one I can highly recommend to the under 12 age group.
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Don't be fooled by it's boxart or weird name, though; Juka isn't a bad game by any means. Buy it for your kids, rent it for yourself.
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The potion problems bring down the rest of the game's brighter spots.
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Juka's quest is aesthetically pleasing and incorporates a couple of twists on the usual action role-playing game blueprint, but the easygoing gameplay is clearly geared toward inexperienced players.
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It plays like an out-of-tune French horn: nobody wants near it, and it would be difficult to tune. The vivid visuals are pleasing, but they aren't enough to overlook this one-note-wonder's shortcomings.
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Unfortunately, I now know the reason why this game was delayed for such a long time.
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Nintendo PowerThe graphics are a bright point in an otherwise dull experience. [Oct 2005, p.101]
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Juka is just too tedious. It feels too much like work, and what good qualities the game does have don't seem like they're worth working for.
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Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.
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