Godzilla: Domination!
Game Boy Advance- Publisher: Atari
- Release Date: Nov 11, 2002
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- Critic score
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- By date
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A good fun game for a while, but the short story mode lets it down a little bit.
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It's fun to play and it captures the spirit of giant fighting monsters really well.
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Nintendo PowerSelect from six famous giants from the world of Godzilla and take on a field of other bizarre beasts. [Jan 2003, p.174]
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An arcade battle game that lacks depth, but does bring some nice characters to the program.
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Pocket GamesIt may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
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AceGamezIt's above average and makes a change to the rest of the fighters, with its massive monsters destroying cities as they fight, but its bound to get lost amongst the more appealing games in the genre.
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Looks fantastic as a GBA title, but in terms of gameplay there just isn't a whole lot to do.
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Game InformerA sub-par fighting game whose action plods along with the raging speed of an awards show. [May 2003, p.94]
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Play MagazineFor the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]
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A waste of time.
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The game isn't deep enough to offer anything else more complex than a block-and-return-punch style of combat.
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One big, kaiju-sized lump of crap. The monster selection is crap, the gameplay is crap, the audio is crap, but the graphical presentation is fairly good. So, does that sound like a game you would enjoy?
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Poor graphics and animations, a tear-jerkingly simple fighting system, painful bonus rounds, and one of the worst end-boss encounters ever put to pixel.
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No matter which monster you pick, you're in for a set of eight disappointingly quick battles.
Awards & Rankings
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93
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58
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#58 Most Discussed Game Boy Advance Game of 2002
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User score distribution:
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Positive: 3 out of 5
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Mixed: 2 out of 5
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Negative: 0 out of 5
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Aug 8, 2022
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SamNov 18, 2006