Daredevil
Game Boy Advance- Publisher: Encore Software, Inc.
- Release Date: Feb 2, 2003
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Nintendo PowerThe graphics are colorful and detailed, but the characters are small. [Apr 2003, p.136]
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The games hit detection is horrendous, the boss fights are excruciatingly aggravating, and even without all its flaws, Daredevil would still only be a bland and repetitive platformer.
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Daredevil is an exciting, explosive character, and that energy doesn't manifest itself in this game.
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The gameplay can become fairly stale after an hour or so. This isnt a pick-up-and-play title either, because the password saves are much too long and complex.
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A simplistic beat-'em-up that turns out to be little more than a generic brawler at best.
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Easily the most irritating aspect of Daredevil is its absolutely sloppy and chaotic boss battles.
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One sloppy action platform game that really doesnt do the Man Without Fear any justice.
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Game InformerThis side-scrolling button masher's personality is as dry as Ben Affleck's and the gameplay sucks about as much as J-Lo (take that however you see fit). [Mar 2003, p.91]
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It simply does not capture the spirit of the Daredevil character and his universe.
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Collision detection is questionable at best. Its often tough to tell whether it takes two hits to down certain enemies, or if the first hit simply didnt connect.
Awards & Rankings
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91
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81
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#81 Most Discussed Game Boy Advance Game of 2003
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User score distribution:
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Positive: 5 out of 10
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Mixed: 4 out of 10
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Negative: 1 out of 10
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Aug 27, 2015
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PonR.Jul 15, 2005Not bad. Expected it to suck, but it actually works within the parameters of the given story. Good fun.