Daredevil
Game Boy Advance- Publisher: Encore Software, Inc.
- Release Date: Feb 2, 2003
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- Critic score
- Publication
- By date
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GMR MagazineThe upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]
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Electronic Gaming MonthlyThe movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
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A complete waste of time and money. In the two or three hours it takes to beat the game, there isnt a single moment of true entertainment or thrill.
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Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
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Daredevil had potential, but the result is merely an uninspired, generic movie tie-in that doesn't excel in any particular area and stumbles when it comes to meaningful gameplay.
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Cheat Code CentralIt has the gimmick of Daredevil's heightened senses and special abilities but it's not enough to carry the lame gameplay.
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Entertainment WeeklyIt quickly devolves into an old-school side-scroller in which mashing one button constitutes hand-to-hand combat with Bullseye and Co. [7 Mar 2003, p.79]
Awards & Rankings
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91
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81
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#81 Most Discussed Game Boy Advance Game of 2003
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User score distribution:
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Positive: 5 out of 10
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Mixed: 4 out of 10
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Negative: 1 out of 10
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Aug 27, 2015
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PonR.Jul 15, 2005Not bad. Expected it to suck, but it actually works within the parameters of the given story. Good fun.