Metascore
78

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
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  1. It's not a remake or a port of a classic game -- it's a brand-new platformer with brand-new enemies, brand-new levels to explore and brand-new bosses to fight.
  2. 90
    The design on the Game Boy Advance is amazingly tight with solid controls and level design.
  3. Fast, fun and absolutely worth owning. Multiple level types, fairly intelligent and lovingly rendered boss characters, and lots of hidden areas help flesh out this package even further.
  4. TotalGames.net
    88
    So if the challenge gets too tough, you can just stare at the screen for ages and soak in the detail of Crash’s brilliantly clichéed world. We’re beginning to see what all the fuss was about.
  5. 86
    Won't wow you with anything really new, but if you want a traditional platformer done right, this is definitely one to play.
  6. Game Informer
    85
    It may not be the lengthiest of adventures, but it does prove to be entertaining. [April 2002, p.89]
  7. An above average game surrounded by overachieving games make Crash Bandicoot: The Huge Adventure a game only platformer fans or Crash fans will really want to buy, but when they do, they won't regret it.
  8. Plays like the PlayStation editions of Crash and is very much worth the pickup.
  9. Crash takes you on a huge adventure that may be repetitive, but sure is entertaining.
  10. 80
    A superb-looking, straightforward platformer that no interested GBA gamer should miss.
  11. Considering none of the developers are taking the time to make a new game, I'm not going to take the time to write a new review.
  12. But ultimately, The Huge Adventure is a fairly basic platformer that doesn't really have some of the innovation of other Game Boy Advance platformers.
  13. Nintendo Power
    70
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
  14. The bottom line is this looks, plays, and feels like the classic Crash Bandicoot games that have dominated PlayStation sales charts since 1996.
  15. Pocket Games
    65
    A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
  16. Gamestyle had a lot of fun with this one, but unless you're a fan of Crash you might want to consider one of the Donkey Kong Country games for a similar dose of multi-faceted platforming.
  17. Play Magazine
    60
    My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
  18. Electronic Gaming Monthly
    58
    Crash for the GBA is what the PS2 game wanted to be. [April 2002, p.146]

Awards & Rankings

32
13
#13 Most Discussed Game Boy Advance Game of 2002
User Score
8.0

Generally favorable reviews- based on 83 Ratings

User score distribution:
  1. Positive: 65 out of 83
  2. Negative: 5 out of 83
  1. Jan 6, 2020
    10
    Llevar Crash al 2d fue una de las mejores ideas que tuvieron los desarroladores
  2. Jul 8, 2017
    9
    I was impressed how well they did on The Huge Adventure. The levels are not exactly like regular Crash games but there is some parts that areI was impressed how well they did on The Huge Adventure. The levels are not exactly like regular Crash games but there is some parts that are like regular Crash games. Full Review »
  3. Jan 5, 2011
    8
    Crash Bandicoot XS is a great, well executed platformer for the Game Boy Advance. If you could imagine Crash Bandicoot 2 and 3 style gameCrash Bandicoot XS is a great, well executed platformer for the Game Boy Advance. If you could imagine Crash Bandicoot 2 and 3 style game play, minus the 3D graphics (opting for a 2.5D style platformer) and the vehicle levels, this is what Crash Bandicoot XS offers to players. It doesn't do anything entirely new but at least it offers a new storyline where Cortex shrinks the Earth to a size of a Wumpa fruit (I don't know why he just doesn't crush the Earth immediately after he shrinks it but I guess everything would be over too quickly) and Crash sets out to collect 20 crystals from levels in 4 warp rooms and try to return the Earth to it's original size. The game play from previous Crash games returns with Crash going through levels avoiding enemies and pits to reach to the end of the level safely. Just like the previous Crash games, there are optional Gems (Coloured and Clear) and Relics to collect which can be used to unlock an alternative ending (just like in Crash Bandicoot 3). The powers that Crash can gain and give him new abilities like in previous Crash games are back and once again can be obtained by defeating bosses which are pretty standard and not that epic to fight and are a bit too easy and feel too familiar to past games (N.Gin is once again in one of his Mech's and Tiny bounces around the place trying to stab you with a pitch fork similar to the boss fight in Crash Bandicoot 3). The games enemy designs are mostly taken from Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped with the likes of Frogs (from Crash 3's medieval levels) and spinning Penguins (from Crash 2's Snow Levels). It would have been nice if Vicarious Visions make an effort to design new enemies and new villains rather than importing them from previous Crash games, simplifying the sprites and then putting them into this game. Even most of the music is from past Crash games but they are recreated really well using the sound capabilities of the Game Boy Advance. The sound effects aren't bad either. At least they've kept Crash's "Whoa!" sound effect whenever he dies. One thing they nailed with this game is the graphics. Despite the Game Boy Advances limitations, Vicarious Visions have created some great levels with great level design, each having a distinctive theme like the Sewer levels or the Jungle levels. The games sprites on the enemies, bosses and even Crash himself are done well, colourful and even represent the character designs from past Crash games pretty well. Crash's running animation is quite funny with his nose bobbling up and down and if you stand still for a while, Crash will whip out his Game Boy (Probably an Advance), fiddles with it for a while and then puts it away! The Jetpack levels do show off some pretty cool effects like the nicely rendered clouds and provide some decent action with Crash trying to take down Cortex's Blimps. Overall in the graphic department, Vicarious Visions has done a really good job emulating some of the levels environments found in Crash Bandicoot 2 and Crash Bandicoot 3, although the backgrounds of the levels within a specific theme (say the Space levels) all look too similar and it's hard to tell them apart except for the placement of platforms and walls to jump over. Crash Bandicoot XS doesn't really do anything new but sticks to the classic formula we have grown accustomed to in the Crash series. Vicarious Visions has basically brought the slick Crash Bandicoot platform experience to a handheld audience and crafted a great platformer for Game Boy Advance owners to enjoy. Full Review »